About: Sorceress (The After Years)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Sorceress is an enemy in Final Fantasy IV: The After Years. It is not a powerful foe, and merely attempts to inflict Silence or Slow through the use of Slow and Silence. When with enemies, it will repeat its pattern of Slow > Silence, but when left alone will instead attack physically every turn. If confused, it will begin casting haste on itself and it's allies one by one, and will continue to do so until it is attacked or confuse wears off.

AttributesValues
rdfs:label
  • Sorceress (The After Years)
rdfs:comment
  • Sorceress is an enemy in Final Fantasy IV: The After Years. It is not a powerful foe, and merely attempts to inflict Silence or Slow through the use of Slow and Silence. When with enemies, it will repeat its pattern of Slow > Silence, but when left alone will instead attack physically every turn. If confused, it will begin casting haste on itself and it's allies one by one, and will continue to do so until it is attacked or confuse wears off.
Strength
  • 50(xsd:integer)
dcterms:subject
psp romaji
  • Sōsaruredi
psp japanese
  • ソーサルレディ
Magic Defense
  • 12(xsd:integer)
toad
  • Immune
Gil
  • 329(xsd:integer)
PSP Location
  • Lunarians: Impact Crater
  • Rydia/Yang/Palom: Challenge Dungeon
  • Rydia: Sealed Cave
PSP image
psp drop
psp drop
PSP Abilities
dbkwik:final-fanta...iPageUsesTemplate
dbkwik:finalfantas...iPageUsesTemplate
Defense
  • 2(xsd:integer)
Magic
  • 47(xsd:integer)
Wii
  • Sorceress
Romaji
  • Sōsaruredi
Abilities
psp magic
  • 43(xsd:integer)
Exp
  • 134(xsd:integer)
Drop
Japanese
  • ソーサルレディ
HP
  • 350(xsd:integer)
PSP
  • Sorceress
Location
  • Lunarians: Impact Crater
  • Rydia/Yang/Palom: Challenge Dungeon
  • Rydia: Sealed Cave
mage
  • true
psp strength
  • 40(xsd:integer)
abstract
  • Sorceress is an enemy in Final Fantasy IV: The After Years. It is not a powerful foe, and merely attempts to inflict Silence or Slow through the use of Slow and Silence. When with enemies, it will repeat its pattern of Slow > Silence, but when left alone will instead attack physically every turn. If confused, it will begin casting haste on itself and it's allies one by one, and will continue to do so until it is attacked or confuse wears off.
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