About: Weapon Experience   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Weapon EXP (abbreviated WEx or WEXP) is different from normal EXP in that it goes towards increasing a character's Weapon Rank, allowing them to use more powerful weapons. Staves in particular give a lot of weapon experience, but most weapons only give 1 or 2 weapon experience (except in Fire Emblem: Radiant Dawn). Weapon experience is always 1 in both Fire Emblem: Thracia 776 and Fire Emblem: The Binding Blade (except for staves), and is always 2 in Fire Emblem: Shadow Dragon (except for the real Imhullu and Dragonstones, where it is 0). In FE7-10, different weapons and staves have varying values of weapon experience (1-8).

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  • Weapon Experience
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  • Weapon EXP (abbreviated WEx or WEXP) is different from normal EXP in that it goes towards increasing a character's Weapon Rank, allowing them to use more powerful weapons. Staves in particular give a lot of weapon experience, but most weapons only give 1 or 2 weapon experience (except in Fire Emblem: Radiant Dawn). Weapon experience is always 1 in both Fire Emblem: Thracia 776 and Fire Emblem: The Binding Blade (except for staves), and is always 2 in Fire Emblem: Shadow Dragon (except for the real Imhullu and Dragonstones, where it is 0). In FE7-10, different weapons and staves have varying values of weapon experience (1-8).
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abstract
  • Weapon EXP (abbreviated WEx or WEXP) is different from normal EXP in that it goes towards increasing a character's Weapon Rank, allowing them to use more powerful weapons. Staves in particular give a lot of weapon experience, but most weapons only give 1 or 2 weapon experience (except in Fire Emblem: Radiant Dawn). Weapon experience is always 1 in both Fire Emblem: Thracia 776 and Fire Emblem: The Binding Blade (except for staves), and is always 2 in Fire Emblem: Shadow Dragon (except for the real Imhullu and Dragonstones, where it is 0). In FE7-10, different weapons and staves have varying values of weapon experience (1-8). Seemingly, the trend is that the harder a weapon is to use (based on things such as Hit%) or the more dangerous, like the Devil Axe in most games, the higher weapon experience it will grant to the user. It is not known why SS-ranked weapons have points in this category, as that is the highest rank obtainable and acquiring weapon experience no longer matters.
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