About: Dworc Voodoomaster   Sponge Permalink

An Entity of Type : dbkwik:resource/6_E3Vm7U5aYPXO61bTJKrA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

__NOEDITSECTION__ __NOWYSIWYG__

AttributesValues
rdf:type
rdfs:label
  • Dworc Voodoomaster
  • Dworc Voodoomaster
  • Dworc Voodoomaster
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
walksaround
  • Fire, Energy
strongagainst
implemented
  • 7(xsd:double)
Behavior
  • Attacks with magic, stays at a range, and runs in red health.
  • Attacks with magic, stays at a distance and runs in red health.
weakagainst
creatureclass
  • Humanoids
  • Hybrids
  • Hybrids
bestiaryclass
  • Humanoid
senseinvis
  • no
paraimmune
  • ?
fireDmgMod
  • 115.0
convince
  • 300(xsd:integer)
  • --
deathDmgMod
  • 110.0
iceDmgMod
  • 110.0
immuneto
behaviour
  • Attacks with magic, stays at a distance and runs in red health.
walksthrough
  • Poison
Summon
  • --
  • --
  • --
actualname
  • dworc voodoomaster
hpDrainDmgMod
  • 100(xsd:integer)
holyDmgMod
  • 70.0
  • 65.0
energyDmgMod
  • 100.0
physicalDmgMod
  • 100.0
MaxDmg
  • 90(xsd:integer)
earthDmgMod
  • 0.0
pushable
  • yes
bestiarylevel
  • Easy
isboss
  • no
  • no
  • no
bestiarytext
  • The most evil stirps of the dworcish race resulted in the development of likewise dark and sinister magic. The Dworc Vodoomasters are known and feared for their curses and their ability to use sinister magic that drains their victim's life and mana. Being cowardly and sneaky, they prefer to accompany other dworcs on their attacks rather than to face enemies on their own. Fighting in the second line, they pose a serious threat by using spells that allow their allies to defeat even much stronger enemies. Since the Dworc Voodoomasters are able to cover their retreat with curses and spells, it is hard to get hold of them. Lacking the ability to launch any threatening attack on their own, they fall quickly if they are actually caught alone.
bestiaryname
  • dworcvoodoomaster
drownDmgMod
  • 100(xsd:integer)
illusionable
  • yes
  • yes
  • yes
Loot
  • 0(xsd:integer)
primarytype
  • Dworcs
  • Dworcs
  • Dworcs
dbkwik:es.tibia/pr...iPageUsesTemplate
dbkwik:sv.tibia/pr...iPageUsesTemplate
dbkwik:tibia/prope...iPageUsesTemplate
Article
  • a
Speed
  • 75(xsd:integer)
Armor
  • 3(xsd:integer)
Name
  • Dworc Voodoomaster
  • Dworc Voodoomaster
  • Dworc Voodoomaster
Abilities
  • Melee , Life Drain if your next to him, Poison Storm on himself, Chicken Mutation, Intoxicate, Poison Field, Paralysis, Self Healing, Haste, Invisibility.
  • Melee , melee Life Drain , Poison Storm on himself, Chicken Mutation, Intoxicate, Poison Field, Paralysis, Self Healing, Haste, Invisibility.
  • Melee , melee Life Drain , Poison Storm on himself, Chicken Mutation, Intoxicate, Poison Field, Paralysis, Self Healing, Haste, Invisibility.
Exp
  • 55(xsd:integer)
History
  • --11-16
Ratio
  • 0(xsd:integer)
  • 687(xsd:integer)
plural
  • dworc voodoomasters
Notes
  • Pretty easy to kill because of their low health but can be annoying if not killed quickly as they become invisible and use multiple spells so they might be a problem for inexperienced adventurers. A Dwarven Ring may be helpful while hunting them. In update 8.4 the invisibility length was increased making voodoomasters more of a challange.
  • Pretty easy to kill because of their low health but can be annoying if not killed quickly as they become invisible and use multiple spells so they might be a problem for inexperienced adventurers. A Dwarven Ring may be helpful while hunting them. In update 8.4 the invisibility length was increased making voodoomasters more of a challange.
  • Pretty easy to kill fast because of their low amount of hit points. Can be annoying if not killed quickly. Remember that dworcs don't drop food. In update 8.4 the invisibility lenght has been greatly increased therefore making voodoomasters more challanging.
Sounds
  • "Grow truk grrrrr."; "Brak brrretz!"; "Prek tars, dekklep zurk.".
  • "Grow truk grrrrr."; "Brak brrretz!"; "Prek tars, dekklep zurk.".
HP
  • 80(xsd:integer)
Location
  • South of Port Hope. There is also a group of 3 voodoomasters and 2 crypt shamblers on the shore east of Trapwood.
  • South of Port Hope around Trapwood. There is also a group of 3 voodoomasters and 2 crypt shamblers on the shore east of Trapwood.
  • South of Port Hope around Trapwood. There is also a group of 3 voodoomasters and 2 crypt shamblers on the shore east of Trapwood.
Strategy
  • Knights: It would be wise to carry mana potions and plenty of food since you will be using exura to get rid of the paralyze and dworcs don't drop food. Close in fast and take them down.
  • Paladin: Use any weapons with good range so you can kill them without moving, that way you don't get hit by the poison storm and you won't need to carry a dwarven ring, if you use low range weapons you will have to run near them, so bring a Dwarven Ring and extra potions to heal the poison storm damage.
  • Knights: It would be wise to carry mana potions and plenty of food since you will be using exura to get rid of the paralyze and dworcs don't drop food. Close in fast and take them down. Alternatively, use Whirlwind Throw. Stealth Rings may be cheaper than runes if you want to avoid them being constantly invisible, as long as you use the ring only for a few seconds for each Voodoomaster.
  • Mages: Use Fireball or Avalanche Runes and attack with your wand or Rod, alternatively you could use Monks or Tarantulas as summons. This strategy is good because you will hunt with a lower cost and you will be able to make runes and heal during your hunt, simple if the voodoomaster targets you, attack and run in the opposite direction; he will walk right into your summon. If he targets your summon, just run toward him then attack with your wand or rod.
  • Knights: Always carry food since you'll have to be using exura to get rid of the paralyze and dworcs don't drop food. Close in fast and take them down. A Dwarven Ring helps.
  • Paladins: Should use any good ranged weapon to kill them without need to move, that way you wouldn't get hit by the poison storm and you would need a Dwarven Ring less, if you use a short range weapon you will have to run to them, so bringing a Dwarven Ring and extra health potions would be useful.
  • Paladins: Should use any good ranged weapon to kill them without need to move, that way you wouldn't get hit by the poison storm and you would need a Dwarven Ring less, if you use a short range weapon you will have to run to them, so bringing a Dwarven Ring and extra health potions would be useful.
  • Mages: Use GFB or Avalanche Runes when there are many and attack with your wand or rod, alternatively you can summon Monks or Tarantulas. This way the hunt will cost much less and you can make runes and have enough mana to heal when needed.
  • Mages: Use GFB or Avalanche Runes when there are many and attack with your wand or rod, alternatively you can summon Monks or Tarantulas. This way the hunt will cost much less and you can make runes and have enough mana to heal when needed.
abstract
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
is droppedBy of
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