About: Temporal Security Agency   Sponge Permalink

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The Temporal Security Agency was created in the early 24th century, shortly after the invention of the first time machine, in order to preserve the space-time continuum from the rightly feared power of the device. The TSA is part of the Crime Intervention Commission and is the government headquarters for time-travel activity in a top-secret compound. Theirs was to be the only legitimate use of the technology, firstly to safeguard history from illicit time-travelers, and secondly embarking on historical research missions. Their central command is in the Appalachian Mountains.

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  • Temporal Security Agency
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  • The Temporal Security Agency was created in the early 24th century, shortly after the invention of the first time machine, in order to preserve the space-time continuum from the rightly feared power of the device. The TSA is part of the Crime Intervention Commission and is the government headquarters for time-travel activity in a top-secret compound. Theirs was to be the only legitimate use of the technology, firstly to safeguard history from illicit time-travelers, and secondly embarking on historical research missions. Their central command is in the Appalachian Mountains.
  • The Temporal Security Agency (or Annex) was created in the early 24th century, shortly after the invention of the first time machine, in order to preserve the space-time continuum from the rightly feared power of the device. Theirs was to be the only legitimate use of the technology. The TSA proved its worth when the rogue inventor of time travel briefly converted the Earth into a militaristic, xenophobic world that the multi-species Symbiotry of Peaceful beings would pass by. These changes were undone and humanity joined the Symbiotry without incident. The TSA became public knowledge, changed its name to Agency and took on some historical research purposes. However, the other races of the Symbiotry shared the distrust of such power - to say nothing of leaving it in the hands of humans - s
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dbkwik:journeymanp...iPageUsesTemplate
abstract
  • The Temporal Security Agency was created in the early 24th century, shortly after the invention of the first time machine, in order to preserve the space-time continuum from the rightly feared power of the device. The TSA is part of the Crime Intervention Commission and is the government headquarters for time-travel activity in a top-secret compound. Theirs was to be the only legitimate use of the technology, firstly to safeguard history from illicit time-travelers, and secondly embarking on historical research missions. Their central command is in the Appalachian Mountains.
  • The Temporal Security Agency (or Annex) was created in the early 24th century, shortly after the invention of the first time machine, in order to preserve the space-time continuum from the rightly feared power of the device. Theirs was to be the only legitimate use of the technology. The TSA proved its worth when the rogue inventor of time travel briefly converted the Earth into a militaristic, xenophobic world that the multi-species Symbiotry of Peaceful beings would pass by. These changes were undone and humanity joined the Symbiotry without incident. The TSA became public knowledge, changed its name to Agency and took on some historical research purposes. However, the other races of the Symbiotry shared the distrust of such power - to say nothing of leaving it in the hands of humans - so that a decade later several diplomatic efforts were made to have it shared or banned. When the TSA's own agent Michelle Visard committed malicious use of time travel, slightly unhinged after missions to such places as Auschwitz and Hiroshima, she dealt a deathblow to the efforts to preserve the technology. The TSA had just shut down when a very fortuitous (for them) interstellar invasion gave its remaining employees a chance to strong-arm themselves back into operation, and with its worlds-saving efforts the agency justified its existence. As the leader in its field, the Agency develops and uses cutting-edge devices throughout the Journeyman Project series. Each game presents a new method of time travel. At the TSA's core are its agents, who do the actual time-jumping, assisted by assorted technical and administration personnel. Most agents have a special forces background, a professional knowledge of history, or both. (In their private lives, they tend towards being history "geeks".) After the latter's establishment, they're divided into the Security Unit and the slightly smaller Research Unit. Agents operate alone; even at its peak, the TSA fields no more than ten.
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