rdfs:comment
| - A near-ubiquitous RPG trope: no matter how urgent the hero's quest is, he can almost always take time before confronting the Big Bad to finish every Sidequest, collect every item, repeatedly stay overnight at the Trauma Inn, and unlock the hidden superpowers of his teammates, including any useless ones. Usually, this is because, in pretty much every RPG, in order to progress the story or the quest at hand, you have to trigger an event somehow. Please only list notable examples, subversions, or aversions, as this trope is very common. Examples of Take Your Time include:
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abstract
| - A near-ubiquitous RPG trope: no matter how urgent the hero's quest is, he can almost always take time before confronting the Big Bad to finish every Sidequest, collect every item, repeatedly stay overnight at the Trauma Inn, and unlock the hidden superpowers of his teammates, including any useless ones. Usually, this is because, in pretty much every RPG, in order to progress the story or the quest at hand, you have to trigger an event somehow. On a smaller scale, even the most pressing, immediate tasks, such as, say, rescuing a fellow character who is dangling off a ledge at five hundred feet in the air, can be done at one's leisure, provided there isn't a number countdown ticking away on screen. Of course, the accompanying cutscene will always depict you arriving just barely in time, and you can expect NPCs to nag you constantly to establish a false sense of urgency. From a gameplay perspective, suddenly railroading you into the final dungeon or an urgent quest seems a little unfair, doesn't it? Traditionally, quite a few sidequests like the quest for the Infinity+1 Sword only open up when the final dungeon is in the sky, or in a part where you aren't powerful enough, even with the Peninsula of Power Leveling...if you have a very small window before it's Lost Forever due to you getting stuck in a Point of No Return, how will a player who doesn't have a strategy guide know they had a small window of opportunity to do the sidequests? Or that it was possible to recruit a Guest Star Party Member permanently before the final boss? Contrast In Universe Game Clock, Timed Mission, Continue Your Mission, Dammit!, Always Close. Compare with Offstage Waiting Room. May overlap with Traveling At the Speed of Plot or Magic Countdown. Please only list notable examples, subversions, or aversions, as this trope is very common. Examples of Take Your Time include:
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