| rdfs:comment
| - 1.2 also added the ability to place distance markers. This is done by pointing your electro-binoculars at the target you want hit, for then to 'fire' (def. Left Mouse Button) the binoculars. The markers can only be placed on buildings, vegetation and terrain, not on vehicles. Once placed, the marker is visible to everyone on the team, and can be used by Mortar Freerunner crews just like CP markers. Note that if you've disabled Auto-Reload in your Options menu, you will need to 'reload' your electro-binoculars after placing a distance marker (def. R).
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| abstract
| - 1.2 also added the ability to place distance markers. This is done by pointing your electro-binoculars at the target you want hit, for then to 'fire' (def. Left Mouse Button) the binoculars. The markers can only be placed on buildings, vegetation and terrain, not on vehicles. Once placed, the marker is visible to everyone on the team, and can be used by Mortar Freerunner crews just like CP markers. Note that if you've disabled Auto-Reload in your Options menu, you will need to 'reload' your electro-binoculars after placing a distance marker (def. R). When placing an artillery marker, you must remember that doing so does not automatically notify the artillery that a marker has been placed, so be sure to alert your artillery by saying, for example, "Tank marked near Harbour CP", or "Infantry marked south of West Entrance CP". You should also direct the artillery while it is firing, reporting where bolts hit so that fire can be laid down more accurately. Image:48px-Emblem-important-yellow.svg.pngNote: As of 1.4, a bug prevents anyone but the person firing the Mortar Freerunner from seeing or hearing the rounds or their impact effects.
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