File:Quake3.png In Quake 3 Team Arena, the Nailgun fires a shrapnel of ten slow-moving projectiles in one shot. If all of the projectiles connect, they can kill an unarmored and healthy target. In addition, there is a significant delay between shots, so shots should be timed so that they kill a target in one hit.
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| - File:Quake3.png In Quake 3 Team Arena, the Nailgun fires a shrapnel of ten slow-moving projectiles in one shot. If all of the projectiles connect, they can kill an unarmored and healthy target. In addition, there is a significant delay between shots, so shots should be timed so that they kill a target in one hit.
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| Era
| - *Quake 3 Team Arena
*Quake Live
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| dcterms:subject
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| MaxAmmo
| - *200 rounds
*25 rounds in Quake Live
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| damage per hit
| - *20 per nail, 10 nails per shot
*12 per nail, 10 nails per shot Quake Live
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| ammotype
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| dbkwik:quake/prope...iPageUsesTemplate
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| Velocity
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| Fire
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| Name
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| Operation
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| Type
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| Rate of Fire
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| Accuracy
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| abstract
| - File:Quake3.png In Quake 3 Team Arena, the Nailgun fires a shrapnel of ten slow-moving projectiles in one shot. If all of the projectiles connect, they can kill an unarmored and healthy target. In addition, there is a significant delay between shots, so shots should be timed so that they kill a target in one hit.
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