Hardhead is a named Skeleton Miner enemy that was originally intended to be located on Crux Prime. For unknown reasons, Hardhead, along with Blackmarrow, was removed from Crux Prime before the world was added into the game. Despite this, Hardhead remains in the game's coding, and can be spawned by a Mythran and fought.
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| - Hardhead is a named Skeleton Miner enemy that was originally intended to be located on Crux Prime. For unknown reasons, Hardhead, along with Blackmarrow, was removed from Crux Prime before the world was added into the game. Despite this, Hardhead remains in the game's coding, and can be spawned by a Mythran and fought.
- HardHead is a virus from the Mega Man Battle Network series. It resembles a cannon with an armored head and does not move from its position. When its mouth is closed, the virus is in a guard state. In the first Battle Network game, while in this state, HardHeads are invulnerable to all attacks. However, the introduction of guard-breaking chips in Mega Man Battle Network 2 makes it possible to damage them while their mouth is closed, in this and all later games. Before attacking, HardHead's head will wobble, and then its mouth will snap open and reveal a small cannon in its throat. HardHeads will then shoot out a cannonball flying to and landing on the panel which the player was standing on, prior to the cannonball's release. When the cannonballs land, they break the panels they fall on.
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| - HardHead2, HardHead3, HardHeadΩ
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| - Hardhead is a named Skeleton Miner enemy that was originally intended to be located on Crux Prime. For unknown reasons, Hardhead, along with Blackmarrow, was removed from Crux Prime before the world was added into the game. Despite this, Hardhead remains in the game's coding, and can be spawned by a Mythran and fought.
- HardHead is a virus from the Mega Man Battle Network series. It resembles a cannon with an armored head and does not move from its position. When its mouth is closed, the virus is in a guard state. In the first Battle Network game, while in this state, HardHeads are invulnerable to all attacks. However, the introduction of guard-breaking chips in Mega Man Battle Network 2 makes it possible to damage them while their mouth is closed, in this and all later games. Before attacking, HardHead's head will wobble, and then its mouth will snap open and reveal a small cannon in its throat. HardHeads will then shoot out a cannonball flying to and landing on the panel which the player was standing on, prior to the cannonball's release. When the cannonballs land, they break the panels they fall on. While these viruses had no elemental attribute in the first and second games, in the third one, HardHead2 and HardHead3 became fire and water attributes respectively. As a result, in Mega Man Battle Network 3, HotHead's cannonball turns the panel it lands on into a lava panel and ColdHeads's cannonball leaves the panel it lands on frozen. While theses viruses did not make an appearance in the games following Mega Man Battle Network 3, their attack is available in the form of a Retro chip, "Ball", in Mega Man Battle Network 4. The chip returns in the last two game installments, once again named "Cannonball."
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