About: Godemoting   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Godemoting (or power-emoting) is an act of forcing the result of one's actions on another character, typically without the other player's consent and not giving the other character a chance to do anything about the emote. For example: * *John slaps Jack* * *John catches Jack by his arm and holds him in place* The typical solution for this issue is to emote attempts instead of finished actions. For example: * *John tries to slaps Jack over his left cheek* This allows player of Jack chance to dodge or parry the blow, if those are skills that Jack is proficient with.

AttributesValues
rdfs:label
  • Godemoting
rdfs:comment
  • Godemoting (or power-emoting) is an act of forcing the result of one's actions on another character, typically without the other player's consent and not giving the other character a chance to do anything about the emote. For example: * *John slaps Jack* * *John catches Jack by his arm and holds him in place* The typical solution for this issue is to emote attempts instead of finished actions. For example: * *John tries to slaps Jack over his left cheek* This allows player of Jack chance to dodge or parry the blow, if those are skills that Jack is proficient with.
dcterms:subject
abstract
  • Godemoting (or power-emoting) is an act of forcing the result of one's actions on another character, typically without the other player's consent and not giving the other character a chance to do anything about the emote. For example: * *John slaps Jack* * *John catches Jack by his arm and holds him in place* Godemoting is heavily frowned upon in most roleplaying communities, since it takes the freedom of action away from the player being emoted on. It makes from interaction between independent characters with unpredictable result, only a story told by one player that others are suppose to follow without input of their own characters and their personalities. The typical solution for this issue is to emote attempts instead of finished actions. For example: * *John tries to slaps Jack over his left cheek* This allows player of Jack chance to dodge or parry the blow, if those are skills that Jack is proficient with. Players that use godemoting may find their "roleplay" being avoided, ignored or even absurdly godemoted back.
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