About: Heightened Reflexes   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The psion’s reactions are lightning-quick. To onlookers, the psion seems to know what is going to happen before it occurs. System: Characters with this power have two options available to them. When the timing of actions is measured in turns (combat, a timer is ticking away), your character may either automatically "go first" as if you had rolled the highest Initiative, or may take an extra action in his next turn (without splitting his dice pool). The second action occurs at half your character's Initiative. In either case, you must spend a PSI point for each turn that actions are hastened. At five dots in Adaptation, your character may both go first and take an extra action at the expenditure of one Psi point.

AttributesValues
rdfs:label
  • Heightened Reflexes
rdfs:comment
  • The psion’s reactions are lightning-quick. To onlookers, the psion seems to know what is going to happen before it occurs. System: Characters with this power have two options available to them. When the timing of actions is measured in turns (combat, a timer is ticking away), your character may either automatically "go first" as if you had rolled the highest Initiative, or may take an extra action in his next turn (without splitting his dice pool). The second action occurs at half your character's Initiative. In either case, you must spend a PSI point for each turn that actions are hastened. At five dots in Adaptation, your character may both go first and take an extra action at the expenditure of one Psi point.
dcterms:subject
abstract
  • The psion’s reactions are lightning-quick. To onlookers, the psion seems to know what is going to happen before it occurs. System: Characters with this power have two options available to them. When the timing of actions is measured in turns (combat, a timer is ticking away), your character may either automatically "go first" as if you had rolled the highest Initiative, or may take an extra action in his next turn (without splitting his dice pool). The second action occurs at half your character's Initiative. In either case, you must spend a PSI point for each turn that actions are hastened. At five dots in Adaptation, your character may both go first and take an extra action at the expenditure of one Psi point.
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