About: Kijuju wetlands   Sponge Permalink

An Entity of Type : dbkwik:resource/Ezf2JHFpfyRwN-pAcJj5Bw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Marshlands, an area playable in Chapter 3-1 of Resident Evil 5, is a collection of small islands inhabited by the Sodibaya tribe. After being forced from their holy grounds, they began to migrate to the dense, crocodile infested waters of the marshes. Although they were able to slowly evolve past their primitive tribal ways, their exposure to the Type 3 Plagas by Tricell led them to revert to their old ways in a psychotic frenzy. It is assumed that after the Ndipaya are eliminated, the Marshlands are never populated again.

AttributesValues
rdf:type
rdfs:label
  • Kijuju wetlands
rdfs:comment
  • The Marshlands, an area playable in Chapter 3-1 of Resident Evil 5, is a collection of small islands inhabited by the Sodibaya tribe. After being forced from their holy grounds, they began to migrate to the dense, crocodile infested waters of the marshes. Although they were able to slowly evolve past their primitive tribal ways, their exposure to the Type 3 Plagas by Tricell led them to revert to their old ways in a psychotic frenzy. It is assumed that after the Ndipaya are eliminated, the Marshlands are never populated again.
dcterms:subject
dbkwik:resident-ev...iPageUsesTemplate
dbkwik:residentevi...iPageUsesTemplate
Game
  • Resident Evil 5
Name
  • Marshlands
Items
  • Beast Slate
  • Egg
  • Rocket Launcher
  • Handgun Ammo
  • Machine Gun Ammo
  • Random Items
  • Beetle (Brown)
  • Chalice (Silver)
  • Raptor Slate
  • Shaman Slate
  • Shotgun Shell
  • Slate Map
  • Warrior Slate
Links
Enemies
Area
  • Marshlands
files
  • HAND-TO-HAND COMBAT
abstract
  • The Marshlands, an area playable in Chapter 3-1 of Resident Evil 5, is a collection of small islands inhabited by the Sodibaya tribe. After being forced from their holy grounds, they began to migrate to the dense, crocodile infested waters of the marshes. Although they were able to slowly evolve past their primitive tribal ways, their exposure to the Type 3 Plagas by Tricell led them to revert to their old ways in a psychotic frenzy. After Chris and Sheva defeat Ndesu, they find an airboat and journey into the Marshlands in order to reach the Oil field. There, they must find the four parts of the key scattered amongst the islands, which open the main gate. They encounter numerous enemies including: the Ndipaya, Giant Majini and crocodiles. It is assumed that after the Ndipaya are eliminated, the Marshlands are never populated again.
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