Ghosts are feared terran covert operatives. They are known for their skill, psionic powers and ability to cloak. Ghosts take up two slots in a bunker. They have a Hold Fire command, enabling them to hide their presence even when hostile units approach. Ghosts make good counters against ravens, mutalisks, infestors, and high templar, but are weak against banshees, marauders, zerglings, stalkers, and zealots. They can also be used for mid game mineral line harassment and hydralisk hunting. Their EMP may be used to severely weaken protoss forces.
Attributes | Values |
---|
rdfs:label
| |
rdfs:comment
| - Ghosts are feared terran covert operatives. They are known for their skill, psionic powers and ability to cloak. Ghosts take up two slots in a bunker. They have a Hold Fire command, enabling them to hide their presence even when hostile units approach. Ghosts make good counters against ravens, mutalisks, infestors, and high templar, but are weak against banshees, marauders, zerglings, stalkers, and zealots. They can also be used for mid game mineral line harassment and hydralisk hunting. Their EMP may be used to severely weaken protoss forces.
|
Unit
| |
gun1cool
| |
gun1name
| |
gun1ground
| |
gun1range
| |
gun1strength
| |
makescore
| |
killscore
| |
collision
| |
lataccel
| |
armortype
| |
lore
| |
accel
| |
req
| - *Tech lab/Tech reactor
*Ghost academy
|
useguns
| |
Hotkey
| |
usearmor
| |
engyregen
| |
dbkwik:starcraft/p...iPageUsesTemplate
| |
Faction
| - Terran Dominion
- Defenders of Man
|
Energy
| |
Speed
| - 2(xsd:double)
- 3(xsd:double)
|
Produced
| |
Armor
| |
Role
| |
Game
| |
Name
| - Ghost
- Nuclear Launch Detected
- Professionals Have Standards
|
Type
| - *Biological
*Ground
*Psionic
|
ImgSize
| - 35(xsd:integer)
- 200(xsd:integer)
|
costgas
| |
costmin
| |
gun1upgrd
| |
transsize
| |
fgcolor
| |
priority
| |
Points
| |
col
| |
BGCOLOR
| |
Note
| - If the player uses the same ghost to drop more nukes he can earn the "Unbreakable!" achievement.
- This achievement is a reference to Team Fortress 2's Meet the Sniper video, where the Sniper says "Professionals have standards: be polite, be efficient, and have a plan to kill everyone you meet."
|
Image
| |
Sight
| |
HP
| |
Criteria
| - Destroy 20 units with Sniper Rounds in a single Unranked or Ranked game.
- Kill 15 enemy units with a single Nuke in an Unranked or Ranked game.
|
Time
| |
Race
| |
SC
| |
scroll
| |
Supply
| |
Custom
| |
decel
| |
gun1air
| |
abstract
| - Ghosts are feared terran covert operatives. They are known for their skill, psionic powers and ability to cloak. Ghosts take up two slots in a bunker. They have a Hold Fire command, enabling them to hide their presence even when hostile units approach. Ghosts make good counters against ravens, mutalisks, infestors, and high templar, but are weak against banshees, marauders, zerglings, stalkers, and zealots. They can also be used for mid game mineral line harassment and hydralisk hunting. Their EMP may be used to severely weaken protoss forces. Ghosts can drop nukes very quickly. When backed up by medivac dropships, they can be moved from one strike zone to another, and heal the cloaked ghost whenever it gets attacked. In Legacy of the Void, the Snipe ability is renamed "Steady Targeting" and deals 170 damage to a target biological unit, ignoring armor. This ability has a channeling time of 1.43 seconds, and will be cancelled if the ghost takes damage during this time. Unlike "Snipe," "Steady Targeting" cannot be queued to multiple targets.
|
is newunit
of | |
is wikipage disambiguates
of | |