About: Skull Cough (3.5e Spell)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

By flooding the target with a surge of necromantic energy, you cause it to overreact against the sickening waves to the point of fatality. On a failed Fortitude save the subject coughs violently for 1 round, unable to do any actions and is effectively helpless until 1 round later, they inexplicably cough up their own skull, leaving their heads to cave in without structural support and perish moments later. A creature which succeeds on the first save must still make a second saving throw, or be nauseated for the duration of the spell. A creature which succeeds on both saves is uneffected.

AttributesValues
rdfs:label
  • Skull Cough (3.5e Spell)
rdfs:comment
  • By flooding the target with a surge of necromantic energy, you cause it to overreact against the sickening waves to the point of fatality. On a failed Fortitude save the subject coughs violently for 1 round, unable to do any actions and is effectively helpless until 1 round later, they inexplicably cough up their own skull, leaving their heads to cave in without structural support and perish moments later. A creature which succeeds on the first save must still make a second saving throw, or be nauseated for the duration of the spell. A creature which succeeds on both saves is uneffected.
Comp
  • V, S, M
Summary
  • Did... did he just cough up his own skull? How is that even possible?
dcterms:subject
author name
  • Eiji-kun
LVL
  • Sorcerer/Wizard 8
casttime
  • 1(xsd:integer)
dur
  • 1(xsd:integer)
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • Close
date created
  • 3(xsd:integer)
Status
  • Complete
Name
  • Skull Cough
SR
  • Yes
save
  • See text
School
  • Necromancy
tsea
  • t
Subj
  • One creature with an internal skeleton
abstract
  • By flooding the target with a surge of necromantic energy, you cause it to overreact against the sickening waves to the point of fatality. On a failed Fortitude save the subject coughs violently for 1 round, unable to do any actions and is effectively helpless until 1 round later, they inexplicably cough up their own skull, leaving their heads to cave in without structural support and perish moments later. A creature which succeeds on the first save must still make a second saving throw, or be nauseated for the duration of the spell. A creature which succeeds on both saves is uneffected. For creatures which can survive the loss of their head (such as by vorpal), they can survive the loss of their skull as well, taking whatever penalties appropriate for head loss (such as blindless or inability to speak without their jaw). Material Component: A shrunken skull of a tiny humanoid creature, which is tossed and shatters. Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
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