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This article is about the paragon path. For the subclass of cleric, see cleric. "Let loose the gift of battle!"[PH:74] File:PDF file icon.svg [ 399_CC_Cleric.pdf]775 KB Tactical Warpriest is a paragon path. It was introduced in the Player's Handbook under the name "Warpriest", and was renamed in Dragon 399 and the June 2011 update to avoid confusion with the warpriest subclass.[U:6/2011] Prerequisite: Cleric class Warpriest's Strategy (11th level): Once per encounter, if you or an adjacent ally rolls a 1 when making a melee attack or a close attack, you can call for a reroll.

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  • Tactical Warpriest
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  • This article is about the paragon path. For the subclass of cleric, see cleric. "Let loose the gift of battle!"[PH:74] File:PDF file icon.svg [ 399_CC_Cleric.pdf]775 KB Tactical Warpriest is a paragon path. It was introduced in the Player's Handbook under the name "Warpriest", and was renamed in Dragon 399 and the June 2011 update to avoid confusion with the warpriest subclass.[U:6/2011] Prerequisite: Cleric class Warpriest's Strategy (11th level): Once per encounter, if you or an adjacent ally rolls a 1 when making a melee attack or a close attack, you can call for a reroll.
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  • This article is about the paragon path. For the subclass of cleric, see cleric. "Let loose the gift of battle!"[PH:74] File:PDF file icon.svg [ 399_CC_Cleric.pdf]775 KB Tactical Warpriest is a paragon path. It was introduced in the Player's Handbook under the name "Warpriest", and was renamed in Dragon 399 and the June 2011 update to avoid confusion with the warpriest subclass.[U:6/2011] Prerequisite: Cleric class Extra Damage Action (11th level): When you spend an action point to take an extra action, you also add one-half your level to the damage dealt by any of your standard action attacks this turn. Warpriest's Strategy (11th level): Once per encounter, if you or an adjacent ally rolls a 1 when making a melee attack or a close attack, you can call for a reroll. Warpriest's Training (11th level): You receive a +1 bonus to AC when wearing heavy armor. Warpriest's Challenge (16th level): When you hit an enemy with an at-will melee attack, you can choose to mark that enemy for the rest of the encounter. The next time that enemy shifts or attacks a creature other than you, you can make an opportunity attack against that enemy. If you mark a new enemy with this feature, any previous marks you have made with this feature end.
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