rdfs:comment
| - The White Void is maybe an intermediate track, unlike it's opposite, white things (Zebras, Whites, J.O.H.N.s, etc.) Dont appear here...
- The White Void is a recurring art style in Hitman: Codename 47, Hitman 2: Silent Assassin, Hitman: Contracts and Hitman: Blood Money. It is a white, featureless space that appears during various scenes during the games. It is a seemingly endless, empty white area except for the characters, blood, and, in case of Hitman: Contracts, a door. It usually appears at important moments in game.
- The normal rules of time and space did not apply in the Void as it existed outside of time and space. While it was nowhere, it was the "outside" with the Land being on the "inside." A gateway allowed for crossing between the Void and the Land. (AUDIO: Legend of the Cybermen)
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abstract
| - The White Void is maybe an intermediate track, unlike it's opposite, white things (Zebras, Whites, J.O.H.N.s, etc.) Dont appear here...
- The White Void is a recurring art style in Hitman: Codename 47, Hitman 2: Silent Assassin, Hitman: Contracts and Hitman: Blood Money. It is a white, featureless space that appears during various scenes during the games. It is a seemingly endless, empty white area except for the characters, blood, and, in case of Hitman: Contracts, a door. It usually appears at important moments in game.
- The normal rules of time and space did not apply in the Void as it existed outside of time and space. While it was nowhere, it was the "outside" with the Land being on the "inside." A gateway allowed for crossing between the Void and the Land. (AUDIO: Legend of the Cybermen) Although a place of nothingness, the Void did have a "ground" that could be walked on. Objects and individuals who were drawn into the Void would appear in white. Images from a person's mind could be projected within the Void to lure them into becoming a part of it, playing tricks with them. Whether this was the Void's nature or influences from the Master was unclear.
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