About: Riko Kupenreich (boss)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Riko Kupenreich's regular attacks are bombs which do targeted AoE damage and cause Knockback. He does not have many special abilities, but all of them are capable of interrupting the player's ability to act for short amounts of time. He is fought in three structured phases, in between which he is able to cure. In the first and second phase, Riko attacks until he reaches 50% HP and then retreats to the throne area to heal. During each of these phases, after taking around 25% damage, Riko will use Draw In on all players, and then execute his most devastating attack, Crystalline Flare, once.

AttributesValues
rdfs:label
  • Riko Kupenreich (boss)
rdfs:comment
  • Riko Kupenreich's regular attacks are bombs which do targeted AoE damage and cause Knockback. He does not have many special abilities, but all of them are capable of interrupting the player's ability to act for short amounts of time. He is fought in three structured phases, in between which he is able to cure. In the first and second phase, Riko attacks until he reaches 50% HP and then retreats to the throne area to heal. During each of these phases, after taking around 25% damage, Riko will use Draw In on all players, and then execute his most devastating attack, Crystalline Flare, once.
Level
  • ?
dcterms:subject
Slashing
  • Weak
Ice
  • Weak
Thunder
  • Weak
dbkwik:final-fanta...iPageUsesTemplate
dbkwik:finalfantas...iPageUsesTemplate
Water
  • Weak
Enemy
  • Mission Final Boss
Fire
  • Weak
Name
  • Riko Kupenreich
Type
Abilities
  • Draw In, Bill Toss, Crystalline Flare,
  • Washtub
Piercing
  • Weak
Light
  • Weak
Dark
  • Weak
Notes
  • Aggressive
  • True Sight
Earth
  • Weak
Family
HP
  • ~60,000
Wind
  • Weak
Location
Blunt
  • Weak
abstract
  • Riko Kupenreich's regular attacks are bombs which do targeted AoE damage and cause Knockback. He does not have many special abilities, but all of them are capable of interrupting the player's ability to act for short amounts of time. He is fought in three structured phases, in between which he is able to cure. In the first and second phase, Riko attacks until he reaches 50% HP and then retreats to the throne area to heal. During each of these phases, after taking around 25% damage, Riko will use Draw In on all players, and then execute his most devastating attack, Crystalline Flare, once. When Riko retreats to heal, five Henchman Moogles are summoned to attack the player. Another two moogles will also appear at the throne area to repeatedly cast Cure V on him. During this time, neither Riko nor the two moogles casting cure can be damaged. Once Riko recovers to 100% HP, or when the five moogles are defeated, he will rejoin the battle. This marks the start of the next phase. In the third phase, Riko Kupenreich will no longer retreat at 50% HP, but will still summon the five Henchman Moogles. It should also be noted that in the final phase, Riko is able to use Crystalline Flare when he wants, but will no longer use Draw In right before it. Although Riko Kupenreich has high HP for a battlefield boss, he takes approximately two to three times the amount of damage that is normally dealt by players. This can be advantageous for players because spells such as Drain and Aspir become far more effective for players in terms of recovery.
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