rdfs:comment
| - Hit Dice: 9d8+18 (58 hp) Initiative: +2 Speed: 40 ft. (8 squares) Armor Class: 14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 Base Attack/Grapple: +6/+12 Attack: Sting +7 melee (2d4+2 plus poison) Full Attack: Sting +7 melee (2d4+2 plus poison) and bite +2 melee (1d4+1) Space/Reach: 10 ft./5 ft. Special Attacks: Poison, spells Special Qualities: Darkvision 60 ft., detect thoughts, guarded thoughts, immunity to poison, resistance to charm Saves: Fort +5, Ref +7, Will +8 Abilities: Str 14, Dex 15, Con 14, Int 16, Wis 15, Cha 17 Environment: Temperate hills Organization: Solitary or nest (2-4)
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abstract
| - Hit Dice: 9d8+18 (58 hp) Initiative: +2 Speed: 40 ft. (8 squares) Armor Class: 14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 Base Attack/Grapple: +6/+12 Attack: Sting +7 melee (2d4+2 plus poison) Full Attack: Sting +7 melee (2d4+2 plus poison) and bite +2 melee (1d4+1) Space/Reach: 10 ft./5 ft. Special Attacks: Poison, spells Special Qualities: Darkvision 60 ft., detect thoughts, guarded thoughts, immunity to poison, resistance to charm Saves: Fort +5, Ref +7, Will +8 Abilities: Str 14, Dex 15, Con 14, Int 16, Wis 15, Cha 17 Skills: Bluff +9, Concentration +13, Diplomacy +7, Disguise +5 (+7 acting), Intimidate +5, Listen +11, Sense Motive +8, Spellcraft +12, Spot +11 Feats: Alertness, Combat Casting, Dodge, Eschew Materials B, Lightning Reflexes Environment: Temperate hills Organization: Solitary or nest (2-4) Challenge Rating: Treasure: Standard Alignment: Usually lawful evil Advancement: 10-13 HD (Large); 14-27 HD (Huge) Level Adjustment: -
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