About: Parameter   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A parameter is

AttributesValues
rdfs:label
  • Parameter
  • Parameter
rdfs:comment
  • A parameter is
  • A Parameter is any value sent to the instruction interpreter following the base instruction.
  • A Parameter is a statistic that judges how weak or strong a character is in certain fields. There are a number of different stat parameters and each of them measure a characters effectiveness in battle in relation to the parameter. Parameters can vary between games in certain fields.
  • A parameter (used in programming) is used to pass information to a function. EXAMPLE IN LUA: function foo(bar,baz) print(bar+baz); end foo(1,3) In this example the function foo has two parameters, bar, and baz. These were random names chosen for the sake of example, but in reality they can be anything as long as they do not start with a number, and can usually only contain letters and numbers in them.
  • In the general sense, a parameter is "a factor that determines a range of variations; a boundary" [1]. Specific to Second Life, a parameter is another name for an attribute of a prim but is more associated with scripting; it can also mean a preference.
  • Parameter skills increase some pre existing aspect of the character. Like increasing HP, MP or the number of skill slots.
  • There are 4 different Parameters. * Vitality * Dexterity * Strength * Willpower
  • A parameter in scripting is a piece of information that is supplied when a function (or command) is invoked. This information can affect what exactly the function does. For example, a function that sends a message to all players would need to be told what message to send; the message is passed as a parameter. Some parameters are optional. An optional parameter is indicated in a function definition (and declaration) by appending an equals sign and a default value to the parameter name.
  • In respect to the Doom engine a parameter (or command line parameter and command line argument) is a start-up indication by the user that the engine should change its default behavior. The parameters are typed after the executable's name in the command line and are followed by variables or text strings, if applicable. The command line may be the MS-DOS command line, or any compatible interface, such as a batch file, the command line or target entry in a shortcut's properties dialog box, the Windows Run command, or the command line in DOSBox. Any number of parameters may be typed in, limited only by the maximum length of text allowed by the interface (for example, a 127 character total in some DOS versions).
sameAs
dcterms:subject
foaf:homepage
dbkwik:neptunia/pr...iPageUsesTemplate
dbkwik:roblox/prop...iPageUsesTemplate
dbkwik:itlaw/prope...iPageUsesTemplate
dbkwik:doom/proper...iPageUsesTemplate
dbkwik:kirkburn/pr...iPageUsesTemplate
abstract
  • A parameter is
  • A Parameter is any value sent to the instruction interpreter following the base instruction.
  • A Parameter is a statistic that judges how weak or strong a character is in certain fields. There are a number of different stat parameters and each of them measure a characters effectiveness in battle in relation to the parameter. Parameters can vary between games in certain fields.
  • In respect to the Doom engine a parameter (or command line parameter and command line argument) is a start-up indication by the user that the engine should change its default behavior. The parameters are typed after the executable's name in the command line and are followed by variables or text strings, if applicable. The command line may be the MS-DOS command line, or any compatible interface, such as a batch file, the command line or target entry in a shortcut's properties dialog box, the Windows Run command, or the command line in DOSBox. Any number of parameters may be typed in, limited only by the maximum length of text allowed by the interface (for example, a 127 character total in some DOS versions). Many parameters that affect in-game behavior require warping through -wart, -warp, -episode, -skill, -playdemo, -record, or -loadgame, or else they are overridden when the user starts a game through the menu. In deathmatch and cooperative modes an extra program called a device driver by the Doom documentation handles some of the multiplayer specifics and passes any parameters to the main executable. The extra program will also warp the player to the first level of the game if no other warping parameter is used. Unless stated otherwise, parameters work for all versions of both Doom and Doom II, with some exceptions that are detailed accordingly in their descriptions. Note that if you warp internally using the idclev cheat code, any parameters that required warping will be disabled.
  • A parameter in scripting is a piece of information that is supplied when a function (or command) is invoked. This information can affect what exactly the function does. For example, a function that sends a message to all players would need to be told what message to send; the message is passed as a parameter. Syntactically, parameters are a comma-separated list enclosed in parentheses immediately following a function name. When a function is called, the parameters can be explicit values or variables or even the return value of another function call (which then has its own parameter list, leading to nested parentheses). // The parameters to the function MyFunction are the numbers 1 and 5.0. MyFunction(1, 5.0); When a function is defined (or declared), each parameter in the list consists of a type specifier followed by a name for that parameter. // The parameters to the function MyFunction are // an integer called nCount and a float called fSeconds. MyFunction(int nCount, float fSeconds); The type specifier restricts what kinds of information can be passed in that parameter, while the name is how the information will be referenced inside the function. Some parameters are optional. An optional parameter is indicated in a function definition (and declaration) by appending an equals sign and a default value to the parameter name. // A declaration where the second parameter is optional. MyFunction(int nCount, float fSeconds=0.0); When an optional parameter is omitted during a function call, the result is the same as if the default value was passed as the parameter. To avoid confusion, optional parameters must be at the end of the parameter list; there cannot be an optional parameter followed by a required parameter.
  • A parameter (used in programming) is used to pass information to a function. EXAMPLE IN LUA: function foo(bar,baz) print(bar+baz); end foo(1,3) In this example the function foo has two parameters, bar, and baz. These were random names chosen for the sake of example, but in reality they can be anything as long as they do not start with a number, and can usually only contain letters and numbers in them.
  • In the general sense, a parameter is "a factor that determines a range of variations; a boundary" [1]. Specific to Second Life, a parameter is another name for an attribute of a prim but is more associated with scripting; it can also mean a preference.
  • Parameter skills increase some pre existing aspect of the character. Like increasing HP, MP or the number of skill slots.
  • There are 4 different Parameters. * Vitality * Dexterity * Strength * Willpower
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software