About: Flaming Sphere   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Flaming Sphere was a fire spell which allowed the shugenja to cast a globe of fire.

AttributesValues
rdfs:label
  • Flaming Sphere
  • Flaming sphere
rdfs:comment
  • Flaming Sphere was a fire spell which allowed the shugenja to cast a globe of fire.
  • The August 2008 update clarified the flaming sphere's attack properties. The "Class Compendium: The Arcanist" article in Dragon 401 added the evocation keyword to flaming sphere.
  • Level: , Components: V, S, M/DF Casting Time: 1 action Range: Medium (100 ft. + 10 ft./level) Area: 5-ft.-diameter sphere Duration: 1 round/level Saving Throw: Reflex negates Spell Resistance: Yes
  • [[Category:]] Flaming sphere (or burning sphere) is a spell that summons a globe of hot flames, which the caster can then move at a speed roughly equivalent to that of a human. The sphere's flames are volatile and any creature caught nearby that is unable to get out of the way is scorched.
  • Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of tallow, a pinch of brimstone, and a dusting of powdered iron) Duration: Concentration, up to 1 minute A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.
  • 2nd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of tallow, a pinch of brimstone, and a dusting of powdered iron) Duration: Concentration, up to 1 minute A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.
inventor
dcterms:subject
type4e
  • Daily
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Range
  • ranged 10
Origin
  • wizard attack 1
Name
  • Flaming Sphere
  • flaming sphere
school2e
school3e
school5e
domains5e
Keywords
Action
  • standard
Usage
  • daily
Effect
  • 172800.0
  • 86400.0
  • Attack: Intelligence vs. Reflex
  • "When the sphere appears, it immediately makes the following attack. While the sphere persists, you can use a standard action to command it to make the attack."
  • Target: one creature adjacent to the sphere
sustain minor
  • "The sphere persists until the end of your next turn."
abstract
  • Flaming Sphere was a fire spell which allowed the shugenja to cast a globe of fire.
  • Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of tallow, a pinch of brimstone, and a dusting of powdered iron) Duration: Concentration, up to 1 minute A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere’s damage, and the sphere stops moving this turn. When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
  • The August 2008 update clarified the flaming sphere's attack properties. The "Class Compendium: The Arcanist" article in Dragon 401 added the evocation keyword to flaming sphere.
  • Level: , Components: V, S, M/DF Casting Time: 1 action Range: Medium (100 ft. + 10 ft./level) Area: 5-ft.-diameter sphere Duration: 1 round/level Saving Throw: Reflex negates Spell Resistance: Yes
  • 2nd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of tallow, a pinch of brimstone, and a dusting of powdered iron) Duration: Concentration, up to 1 minute A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere’s damage, and the sphere stops moving this turn. When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
  • [[Category:]] Flaming sphere (or burning sphere) is a spell that summons a globe of hot flames, which the caster can then move at a speed roughly equivalent to that of a human. The sphere's flames are volatile and any creature caught nearby that is unable to get out of the way is scorched.
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