About: Replenish Life   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Replenish Life magical attribute allows a character's life to be slowly refilled over time. Unlike mana, which is based on maximum mana, Replenish Life is a set value. The formula for how much life is actually replenished is as follows (where "N" = Replenish Life value): Part of why this was difficult to stack was the general rarity of items using this effect. The easiest source was to socket Helms or Body Armor with Skulls.

AttributesValues
rdfs:label
  • Replenish Life
rdfs:comment
  • The Replenish Life magical attribute allows a character's life to be slowly refilled over time. Unlike mana, which is based on maximum mana, Replenish Life is a set value. The formula for how much life is actually replenished is as follows (where "N" = Replenish Life value): Part of why this was difficult to stack was the general rarity of items using this effect. The easiest source was to socket Helms or Body Armor with Skulls.
dcterms:subject
abstract
  • The Replenish Life magical attribute allows a character's life to be slowly refilled over time. Unlike mana, which is based on maximum mana, Replenish Life is a set value. The formula for how much life is actually replenished is as follows (where "N" = Replenish Life value): This comes out to being fairly close to .1 (.09765625 to be exact) life per second for every Replenish Life, or N life every 10 seconds. To name examples of this (hypothetical for most, as they are legitimately impossible), if a Barbarian wanted potion-like healing all the time, he would need approximately Replenish Life +120 for the effectiveness of a Minor Healing Potion, +240 for Light, +400 for Regular, +720 for Greater, and +1,280 for Super, assuming none of those were critical heals. Part of why this was difficult to stack was the general rarity of items using this effect. The easiest source was to socket Helms or Body Armor with Skulls.
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