About: Changelog/1.03   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This is a beta version. If you are looking for a stable version to play on, please wait for that to be released. Features and game balance will also be different in the beta version. For the time being, all data pertaining to the economy will be reset every version update. Please don't use the deck and cards just yet. (Decks will not be saved.) If you own properties near a town, you will be able to move them elsewhere. Special thanks: 名も無き冒険者さん ナーさん

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  • Changelog/1.03
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  • This is a beta version. If you are looking for a stable version to play on, please wait for that to be released. Features and game balance will also be different in the beta version. For the time being, all data pertaining to the economy will be reset every version update. Please don't use the deck and cards just yet. (Decks will not be saved.) If you own properties near a town, you will be able to move them elsewhere. Special thanks: 名も無き冒険者さん ナーさん
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abstract
  • This is a beta version. If you are looking for a stable version to play on, please wait for that to be released. Features and game balance will also be different in the beta version. For the time being, all data pertaining to the economy will be reset every version update. Please don't use the deck and cards just yet. (Decks will not be saved.) If you own properties near a town, you will be able to move them elsewhere. [Changes and additions] * Performances and having a little tail will now pay money out of the NPC's pockets. * Gold pieces owned by NPCs are no longer items, and are instead stored as a variable. (Gold pieces already owned by NPCs can still be taken away or stolen. Two types of gold pieces may drop as loot.) * Reduced bleed damage. * Increased the probability that equipment attributes will have a negative value. * Cursed and doomed equipment will now come with stronger equipment attributes than normal. * Changed some types of equipment attributes that come with cursed equipment as well as their effects. NPCs will now also get affected by cursed equipment. * Added weapons that grow. (Use them as a 't'ool to level them up.) * Introduced a sample economy. * Secret [treasure] artifacts no longer appear in the list of Little sister rewards. * Divine punishment no longer disappears after death. * Lighting and light sources are now only drawn in the field of vision. * Placed town boards. * All towns are now generated at the start of a new game. * Default font has been changed to MS Gothic. * Skill cap has been set to 2000. * There is lo longer karma loss due to AOE spells used by NPCs. * Karma penalty for killing shopkeepers has been reduced to -10. There is an additional -10 for opening his trunk. [Fixes] * Fixed the bugged figures and cards dropped by NPCs when they are killed. * Fixed the pyramid boss dropping an item he wasn't supposed to drop. * Fixed Return spell having an effect when used on the world map. * Fixed being able to offer items that pets are currently eating. * Fixed several overflow issues with experience. * Fixed resistances becoming negative with Elemental Scar. * Fixed "feathers grow on your back" ether disease symptom effect on speed not working. * Fixed ingredients dropping at a tile not at the player's feet when that stack of ingredients is used for cooking and the player's inventory is full. * Treasure map .bmp file was accidentally deleted - it's back now. * Fixed some typos and text display glitches. * Other minor fixes and additions. Special thanks: 名も無き冒険者さん ナーさん
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