About: Mouse (Irritation Stickman)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Mouse (also often referred to as the cursor) is a tool in the Dan-Ball game Irritation Stickman. With the mouse, the player can drag the stickmen to the goal. However, this ability is regulated by the drag-timer. If the drag-timer is fully charged, the player may use the mouse function to drag the stickmen. However it takes about three seconds for the drag-timer to deplete itself when dragging a stickman, wherein the player can no longer use the mouse, causing the stickman being held to simply drop. It takes about two seconds for the Drag timer to recharge.

AttributesValues
rdfs:label
  • Mouse (Irritation Stickman)
rdfs:comment
  • Mouse (also often referred to as the cursor) is a tool in the Dan-Ball game Irritation Stickman. With the mouse, the player can drag the stickmen to the goal. However, this ability is regulated by the drag-timer. If the drag-timer is fully charged, the player may use the mouse function to drag the stickmen. However it takes about three seconds for the drag-timer to deplete itself when dragging a stickman, wherein the player can no longer use the mouse, causing the stickman being held to simply drop. It takes about two seconds for the Drag timer to recharge.
dcterms:subject
dbkwik:danball/pro...iPageUsesTemplate
abstract
  • Mouse (also often referred to as the cursor) is a tool in the Dan-Ball game Irritation Stickman. With the mouse, the player can drag the stickmen to the goal. However, this ability is regulated by the drag-timer. If the drag-timer is fully charged, the player may use the mouse function to drag the stickmen. However it takes about three seconds for the drag-timer to deplete itself when dragging a stickman, wherein the player can no longer use the mouse, causing the stickman being held to simply drop. It takes about two seconds for the Drag timer to recharge.
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