About: Special Rules   Sponge Permalink

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This rules can be played in all game modes as they are all compatible within modes. Some of the common rules are * Normal: no special rules applied to anything, its the initial gameplay with nothing special. * Blind mode (one eye closed): None of the players except him/herself can see the brawlers health bar, including own/not own minions' + teammates (unsure) damage dealt and damage taken. Only the player can see his/her own hitpoints and damage dealt. * Blind mode (both eye closed) (addition to the blind mode): This rule will also blinds the mode specific values, like scores and stars on head in bounty (you still can know during the last 20 secs when you turn on tips), amount crystals on a brawler and crystal scores, safe health, ball position and scores (though scores are easi

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  • Special Rules
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  • This rules can be played in all game modes as they are all compatible within modes. Some of the common rules are * Normal: no special rules applied to anything, its the initial gameplay with nothing special. * Blind mode (one eye closed): None of the players except him/herself can see the brawlers health bar, including own/not own minions' + teammates (unsure) damage dealt and damage taken. Only the player can see his/her own hitpoints and damage dealt. * Blind mode (both eye closed) (addition to the blind mode): This rule will also blinds the mode specific values, like scores and stars on head in bounty (you still can know during the last 20 secs when you turn on tips), amount crystals on a brawler and crystal scores, safe health, ball position and scores (though scores are easi
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  • This rules can be played in all game modes as they are all compatible within modes. Some of the common rules are * Normal: no special rules applied to anything, its the initial gameplay with nothing special. * Blind mode (one eye closed): None of the players except him/herself can see the brawlers health bar, including own/not own minions' + teammates (unsure) damage dealt and damage taken. Only the player can see his/her own hitpoints and damage dealt. * Blind mode (both eye closed) (addition to the blind mode): This rule will also blinds the mode specific values, like scores and stars on head in bounty (you still can know during the last 20 secs when you turn on tips), amount crystals on a brawler and crystal scores, safe health, ball position and scores (though scores are easily memorized), and brawlers left. There is a rule that is only blinds the mode specific values but not blinds the brawlers basic health and attack value since its combinationable. * Twlight mode: As the mode name suggests, the players can only see whats going on near him/herself as well as can see what is near the teammates, like bush sighting. The twilight mode sight range is 5 tiles and outside the 5 tiles sight it will be black. * Mummies: Every certain amount of time, there will be a mummy emerge from the ground near the center area of the battlefield and will chase any brawler that he/she is closer to the mummy (fun fact: except for Mini Mummé from smash land), the stray mummy works like the nitas bear and moves the same speed as the bear, but it has only 800 health and does 200 damage per swipe. A good tactic is to redirect the mummy to the opponent brawler. * Double damage: All kinds of damage will do double damage, exactly as the name imples. High damage brawlers benefits from this more. * Double health/hitpoints: All brawlers and minions etc. will have double hitpoints, so brawlers are much harder to kill and el primo benefits from this the hardest. * Instant death mode: Probably the roughest special rule, any attacks will instantly kills a brawler or minion etc. Close range and high health brawlers are weak in this rule and long range and multi shot brawlers benefits from this rule. * No supers: No supers! The super button will disappears in this special rule mode. * Time dilation/Time slow: Battles will be like time slow, literally. The timer will also tick slower to fit in the time slow battles. Bot sure by how slow. There is also a counterpart for this which is fast forward that makes everything goes faster so is the timer. This rule makes brawlers easier to dodge bullets. * Fast forward: acts exactly opposite to the time dilation rule, everything goes faster including the timer which makes the game mode intensive. * No bushes: All the bushes are removed in the map. * Inverse bushes: All the bushes tiles are turned to the regular floor tiles and all the regular floor tiles are turned into bushes. * Instant respawn: When a brawler dies, they immediately respawn at their spawn point without waiting. * Solar flare: The flare from the sun has damaged all the shield, brawlers will not have the respawn shield when they respawns. * Team colour swap: This is an aesthetic feature and can be choosen along with other rules. You play as red team and your bullets are red, blue bullets will hurt you and in the game result screen, the red is the top area and the blue is the bottom area. In bounty and smash and grab, the team colour on the top screen swaps, in heist the safe is red, in showdown the enemies and the boxes are blue, and in brawl ball the opponent goal at the top is blue and our goal at the bottom is red. * Nostalgic: This rules is soooooo... ahhhhhhh. It reminds me of the past and i had a good time to play with brawlers like mortis in the past. All brawlers will have their base stats and mechanics during the time when they first released. * Sepia: The screen will turned into reddish brown (sepia themed view), the screen looks more like the olden days. This special rule also aesthetic. * Fog of war: The opponent side of the spawn will be fogged, the fog opacity is high but not completely and i am not sure how far should the fog extends out. * Fight in style: All brawlers in the battlefield will wears the latest skins if they havent brought a skin for that brawler already or using the default skin by purpose (if that brawler the player plays has skins), brawler that already brought skin for will use the current equip skin. This another special rule also aesthetic. In other words this rule gives people to experience the skins for the brawler they are playing. * Meaning of Bushes: Brawlers will not be revealed when they attacks or when taking damage when in the bushes, you still can see them roughly the direction the attacks they come from and when your super button charges. * Invisible attacks: All attacks ammos will become invisible, meaning that everyone cannot see when a bullet is coming at you, including melee attacks like punches, you still can see them doing an attack animaton although its unreliable. This rule makes the gameplay more challenging. * Brawler bans: based on the card bans in clash royale, you or your room can choose to not matchmake against up to 3 different brawlers that you or your room bans. Example if you ban barley mike mortis then go to matchmaking, then you will not see barley mike mortis in the battle. This does not applies to showdown because its going to be too limited. * Friendly fire on: This rule gives players an extreme challenge: Friendly attacks will also hurts allies brawlers, enemies attacks also hurts their allies. So you must aim more carefully which means do not shoot if a friendly is between you and your target. Jessie orb will bounce off to a friendly after hitting the first target. The turret and bear will only target opponents as usual but the turret can hit friendlies by accident. * Bullets on collision: This is one of the wildest rule in the game. Brawlers attacks will cancels out each other on another bullets (particually opponents bullet), its just like bullets can destroy another bullets for example colts bullets when hit with another colts bullets both of them will collide and disappears (including melee attacks lie el primos punches but not mortis dash). Single and powerful bullets are weak in this rule and multiple bullets are strong in this rule, when any of the colts bullets hits the pocos wave then one colt bullet will disappear along with the pocos wave attack. * Tapping galore: Everyone will be using tap mode! hooray! to commemorate with the original control mode and in the old days. * Unlimited ammo: All brawlers will have unlimited ammo and can attack as fast as they want! but the damage will go up or down depending on the reload speed! Brawlers with longer reload time will get heavier penalty in this rule, example el primos punch will be 1.25 more damage and brocks main attack damage will be devided by 2.1 and rico damage will remains the same. Mortis and pipers suffers the heaviest from this. * Hardcore mode: Another roughest special rule ever, once a brawler get killed there are no reaspawns like the showdown gameplays (only have one life). This applies to team battles or modes that are unlimited lives (but not bounty). Insane disadvantage whose brawler got killed so essentially 2v3, like extremely high risk and extremely high reward. Not available in showdown. * Scorching Heat: The sun is very strong right now, and its quite hot and bright. The battlefield will looks brighter and all brawlers except spike and fire based brawlers will starts regaining hitpoints 1 seconds later and healing speed decreases from 13% to 10%. * Inverse Perspective: Instead of spawning at the bottom you spawn at the top, the moving and attacking direction is vertically mirrored that you need to because your spawn is at top instead of bottom, like you are playing the enemy side view. Not available in showdown.
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