About: Combat (Mass Effect 3)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Controls are mostly retained from Mass Effect 2 regardless of platform, but with some significant improvements in behavior. * Fatigue is now removed; Shepard can sprint indefinitely if the button for sprinting is held. On PC, it is still the spacebar key, and is now shared with a wide variety of context-sensitive cues. * Shepard can now perform a variety of actions with tapping the shared action button while holding a directional button, depending on context. * If on open ground, combat rolls can be performed in whichever direction fancied. * Getting into cover can be done in three different ways: moving into it and tapping the shared action button, via combat roll, or by sprinting into it. * Shepard can dart from cover to adjacent cover, also known as a swat turn. *

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  • Combat (Mass Effect 3)
rdfs:comment
  • Controls are mostly retained from Mass Effect 2 regardless of platform, but with some significant improvements in behavior. * Fatigue is now removed; Shepard can sprint indefinitely if the button for sprinting is held. On PC, it is still the spacebar key, and is now shared with a wide variety of context-sensitive cues. * Shepard can now perform a variety of actions with tapping the shared action button while holding a directional button, depending on context. * If on open ground, combat rolls can be performed in whichever direction fancied. * Getting into cover can be done in three different ways: moving into it and tapping the shared action button, via combat roll, or by sprinting into it. * Shepard can dart from cover to adjacent cover, also known as a swat turn. *
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abstract
  • Controls are mostly retained from Mass Effect 2 regardless of platform, but with some significant improvements in behavior. * Fatigue is now removed; Shepard can sprint indefinitely if the button for sprinting is held. On PC, it is still the spacebar key, and is now shared with a wide variety of context-sensitive cues. * Shepard can now perform a variety of actions with tapping the shared action button while holding a directional button, depending on context. * If on open ground, combat rolls can be performed in whichever direction fancied. * Getting into cover can be done in three different ways: moving into it and tapping the shared action button, via combat roll, or by sprinting into it. * Shepard can dart from cover to adjacent cover, also known as a swat turn. * Shepard can vault over low obstacles or cover. It can also be done while sprinting toward the obstacle for minimum loss of momentum. * Shepard can now jump over gaps. * Rounding cover turn is now possible. On PC, a middle mouse click must be performed if on the edge of an L-shaped cover feature. * Shepard can traverse ladders simply by moving into it, automatically traveling to whichever elevation the ladder's end point is.
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