About: Cargo Freight Lift to Deck Gamma   Sponge Permalink

An Entity of Type : dbkwik:resource/Ezf2JHFpfyRwN-pAcJj5Bw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Cargo Freight Lift to Deck Gamma is a room in the Frigate Orpheon at the start of Metroid Prime. The room consists of an incline elevator with a platform at the top and bottom. At the top, an Interface Module must be scanned to open the door to the elevator, and at the bottom, scanning another interface Module activates a Ball Clamp in the center of the room. By rolling into this in Morph Ball, Samus can open the industrial door at the bottom of the shaft proceeding to reactor core access.

AttributesValues
rdf:type
rdfs:label
  • Cargo Freight Lift to Deck Gamma
rdfs:comment
  • Cargo Freight Lift to Deck Gamma is a room in the Frigate Orpheon at the start of Metroid Prime. The room consists of an incline elevator with a platform at the top and bottom. At the top, an Interface Module must be scanned to open the door to the elevator, and at the bottom, scanning another interface Module activates a Ball Clamp in the center of the room. By rolling into this in Morph Ball, Samus can open the industrial door at the bottom of the shaft proceeding to reactor core access.
dcterms:subject
enemies/wildlife
  • Before crash: Auto Defense Turret, injured Space Pirate, Parasites After crash: Aqua Reapers
planet/ship
dbkwik:metroid/pro...iPageUsesTemplate
Significance
  • Before crash: Access to Deck Gamma After crash: Energy Tank
Game
  • Metroid Prime
Name
  • Cargo Freight Lift to Deck Gamma
Caption
  • A deceased Space Pirate lies in front of the lift.
Area
Notable features
  • Before crash: Elevator, large door, Ball Clamp, vents After crash: Water, floating wreckage, crashed elevator, Energy Tank, Powerless door
abstract
  • Cargo Freight Lift to Deck Gamma is a room in the Frigate Orpheon at the start of Metroid Prime. The room consists of an incline elevator with a platform at the top and bottom. At the top, an Interface Module must be scanned to open the door to the elevator, and at the bottom, scanning another interface Module activates a Ball Clamp in the center of the room. By rolling into this in Morph Ball, Samus can open the industrial door at the bottom of the shaft proceeding to reactor core access. During the escape from the frigate, Samus passes over the top of the elevator's roof between Subventilation Shaft Section B and Main Ventilation Shaft Section A. The latter's entrance is sealed off initially by a Ventilation cap, which explodes when Samus approaches it. The room survived when the Frigate Orpheon crashed into the Tallon Overworld. Like the rest of the crashed frigate, the room has become flooded. The elevator has crashed into the bottom of the shaft and is inoperable. And because it is inoperable, there are now platforms floating throughout the shaft that Samus can use to reach the top. Aqua Reapers attempt to block the way. When Samus reaches the top, there was an explosion, and a dead Space Pirate falls into the water. If Samus manages to shoot the highest Power Conduit from below, before triggering the explosion, the camera's panning will reveal the Pirate to be dead on a platform (which is what explodes). Though most of the room is flooded, the top is not. The door to Deck Beta Transit Hall lost power, and must be powered by three Power Conduits. The first conduit is next to the elevator door slot. The second is on the side of a wall directly above the elevator. The third is to the left of the powerless door.
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