About: Skyscraper Club   Sponge Permalink

An Entity of Type : dbkwik:resource/t9ln_EbmcSHrBZziiWPG4g==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Skyscraper Club is a Club introduced in Kid Icarus: Uprising. This club resembles a skyscraper building, hence the name. Unlike most Clubs, its charged shots lose power as they travel. While its shots are slow and the club itself is heavy enough to reduce mobility severely, the Skyscraper Club still has powerful melee (if not as strong as that of some other clubs') and the shots are powerful enough close up that they can bolster the close range combat in addition to virtually destroying any individual shot in the game regardless of Shot Cancellation value. It takes 4 seconds to charge.

AttributesValues
rdf:type
rdfs:label
  • Skyscraper Club
rdfs:comment
  • The Skyscraper Club is a Club introduced in Kid Icarus: Uprising. This club resembles a skyscraper building, hence the name. Unlike most Clubs, its charged shots lose power as they travel. While its shots are slow and the club itself is heavy enough to reduce mobility severely, the Skyscraper Club still has powerful melee (if not as strong as that of some other clubs') and the shots are powerful enough close up that they can bolster the close range combat in addition to virtually destroying any individual shot in the game regardless of Shot Cancellation value. It takes 4 seconds to charge.
dcterms:subject
Weapon Type
dbkwik:kidicarus/p...iPageUsesTemplate
Name
  • Skyscraper Club
Caption
  • "A club with a rather modern look."
strongest attack
  • Forward Dash Charge Shot
becomes weak/stron...ected by distance
  • Becomes weaker over distance
abstract
  • The Skyscraper Club is a Club introduced in Kid Icarus: Uprising. This club resembles a skyscraper building, hence the name. Unlike most Clubs, its charged shots lose power as they travel. While its shots are slow and the club itself is heavy enough to reduce mobility severely, the Skyscraper Club still has powerful melee (if not as strong as that of some other clubs') and the shots are powerful enough close up that they can bolster the close range combat in addition to virtually destroying any individual shot in the game regardless of Shot Cancellation value. It takes 4 seconds to charge.
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