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An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Magic Rod enables the caster to receive the SP consumed to cast a by an enemy instead of recieving damage. Magic Rod can just be used on single target skills targeted at yourself. If the enemy casts Spell Breaker and the Sage counters it using Magic Rod, you absorb 20% of the enemy's Max SP.

AttributesValues
rdf:type
rdfs:label
  • Magic Rod
rdfs:comment
  • Magic Rod enables the caster to receive the SP consumed to cast a by an enemy instead of recieving damage. Magic Rod can just be used on single target skills targeted at yourself. If the enemy casts Spell Breaker and the Sage counters it using Magic Rod, you absorb 20% of the enemy's Max SP.
  • The Magic Rod is an item from The Legend of Zelda: Link's Awakening. It has the ability to conjure an endless number of fireballs, which can be shot at enemies and targets from a distance. These fireballs are incredibly powerful, causing twice as much damage as the Ultimate Sword against most enemies. It is also one of the only items in the Legend of Zelda series able to to kill Cuccos and Dogs. The Magic Rod is obtained in the eighth dungeon, Turtle Rock, where it is used to melt blocks of ice and defeat Hot Head.
  • The Magic Rod is a Staff found in all three Golden Sun games. It is sold in Vault in Golden Sun, in Madra in Golden Sun: The Lost Age, and in Carver's Camp in Golden Sun: Dark Dawn; this makes it the first artifact that can be acquired in Golden Sun, although this does not apply to The Lost Age. The Magic Rod can be bought for 380 coins and sold for 285 coins. As a Staff, it can be equipped by Jenna, Ivan, Sheba, and Mia. It increases the wielder's attack by 16.
Level
  • 10(xsd:integer)
unleash-bonus
  • Image:Star jupiter.gif 10
unleash-rate
  • 35.0
unleash
  • Murk
unleash-side
  • May put the target to sleep
atkboost
  • 16(xsd:integer)
dcterms:subject
job class
Refine
  • Yes
Cast Time
  • none
eagainst
Sell
  • 285(xsd:integer)
LVL
  • 59(xsd:integer)
req lvl
  • 59(xsd:integer)
aspd
  • 30(xsd:integer)
Cooldown
  • none
Buy
  • 380(xsd:integer)
Dmg
  • 66(xsd:integer)
dbkwik:goldensun/p...iPageUsesTemplate
dbkwik:ragnarok/pr...iPageUsesTemplate
dbkwik:sealonline/...iPageUsesTemplate
dbkwik:zelda/prope...iPageUsesTemplate
Category
  • Supportive
Found
Games
  • Hyrule Warriors
  • Hyrule Warriors Legends
  • Link's Awakening
Name
  • Magic Rod
Type
  • Active
Caption
  • The Magic Rod
  • Visual effect of Murk
Drop
Use
  • Shoots fireballs
Class
firstgame
  • Link's Awakening
IMG
  • Magic Rod
Requirements
  • Study Lv. 4
abstract
  • Magic Rod enables the caster to receive the SP consumed to cast a by an enemy instead of recieving damage. Magic Rod can just be used on single target skills targeted at yourself. If the enemy casts Spell Breaker and the Sage counters it using Magic Rod, you absorb 20% of the enemy's Max SP.
  • The Magic Rod is a Staff found in all three Golden Sun games. It is sold in Vault in Golden Sun, in Madra in Golden Sun: The Lost Age, and in Carver's Camp in Golden Sun: Dark Dawn; this makes it the first artifact that can be acquired in Golden Sun, although this does not apply to The Lost Age. The Magic Rod can be bought for 380 coins and sold for 285 coins. As a Staff, it can be equipped by Jenna, Ivan, Sheba, and Mia. It increases the wielder's attack by 16. The Magic Rod's Unleash attack is Murk (Milky Cloud in Japan). Murk converts all damage to Jupiter damage and attacks with an additional 10 attack points. Also, it may put the target to sleep. Visually, Murk resembles a normal strike with a purple-white cloud released on impact. The Magic Rod is acquired early into each game and, although it will be replaced sooner or later, it makes for a valuable weapon at the time. In Golden Sun, it can be purchased before battling the Thieves that plague Vault, although it is unlikely that players will be able to afford it immediately. Strangely, it is stronger than the Shaman's Rod and Bandit's Sword acquired shortly afterwards. It is not as useful in The Lost Age as stronger weapons quickly becomes available. However, players will most likely be able to afford it and the ability to put enemies to sleep may come in handy early in the game, meaning it is still a valuable purchase. Image:Kraden.gif Kraden has reviewed the contents of this article and believes it could do with a bit of expansion (it is a stub). Please [:Magic_Rod&action=edit oblige him] to meet the quality standards of the rest of this tome of knowledge.
  • The Magic Rod is an item from The Legend of Zelda: Link's Awakening. It has the ability to conjure an endless number of fireballs, which can be shot at enemies and targets from a distance. These fireballs are incredibly powerful, causing twice as much damage as the Ultimate Sword against most enemies. It is also one of the only items in the Legend of Zelda series able to to kill Cuccos and Dogs. The Magic Rod is obtained in the eighth dungeon, Turtle Rock, where it is used to melt blocks of ice and defeat Hot Head.
is ITEM of
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