Strongholds is an Unearthed Arcana article in Dragon 395. [Dr395] The base price of a stronghold is 25000gp, equivalent to a level 15 magic item. It comprises of 300 squares of floor space, and is considered save and secure for most cases. If it is in a remote location, it may cost 50,000 gp if on a mountaintop or deep wilderness, or 125,000 if in a fantastical location such as underwater or on another plane. Strongholds may be purchased, conquered or constructed. If constructed, it may need around 1d10+5 months or 1d10+5 years depending on the complexity of the stronghold.
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| - Strongholds is an Unearthed Arcana article in Dragon 395. [Dr395] The base price of a stronghold is 25000gp, equivalent to a level 15 magic item. It comprises of 300 squares of floor space, and is considered save and secure for most cases. If it is in a remote location, it may cost 50,000 gp if on a mountaintop or deep wilderness, or 125,000 if in a fantastical location such as underwater or on another plane. Strongholds may be purchased, conquered or constructed. If constructed, it may need around 1d10+5 months or 1d10+5 years depending on the complexity of the stronghold.
- Strongholds are important faction settlements in Just Cause 2.
- __NOEDITSECTION__ File:Nav bar left.png File:Nav bar right.png File:Strongholds.jpg Strongholds Alliance was created in June 2013 and has risen to be amongst the overall Alliances in the game.
- A stronghold is a base with a very high jumpgate so the players can get to it faster than not using a jumpgate. Strongholds are usually made during a time of tension and are usually made too intimidate the enemy. if that wont work then the war is on. Strongholds Accommodate large fleets and always have strong defenses. Most strongholds are used during one period of war and are usually never used after that but some are and some can last for a very long time. Strongholds need to be kept secret because at war they are very valuable information and can never be lost because the element of stealth is lost and a base with a large jumpgate is lost too the enemy. So it is best to keep them a secret and try to search and destroy scouts in the area. Most people know that strongholds are primarily m
- Strongholds are fully customizable apartments that can be purchased by players and decorated to a player's liking. Bound to legacy upon purchase, strongholds can be accessed by anyone in the same legacy, even characters that belong to the oppposite faction (depending on the stronghold). Stronghold listings are available for four planets across all servers: Coruscant, Dromund Kaas, Nar Shaddaa and Tatooine. Strongholds can be purchased for personal creativty or can be obtained and customized by a guild for a much higher price. This format is similar to guild flagships.
- Much of the action in George R.R. Martin's epic fantasy series A Song of Ice and Fire takes place in and around various strongholds of note on the continent of Westeros. The strongholds of Westeros can be broken into three general categories:
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hook max
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- 450(xsd:integer)
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- 75(xsd:integer)
- 100(xsd:integer)
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- 2000000(xsd:integer)
- 15000000(xsd:integer)
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room max
| - 7(xsd:integer)
- 9(xsd:integer)
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personal cost
| - 5000(xsd:integer)
- 250000(xsd:integer)
- 2500000(xsd:integer)
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| - Coruscant Skyrise
- Nar Shaddaa Sky Palace
- Tatooine Homestead
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| - Coruscant Skyrise
- Dromund Kaas Apartment
- Nar Shaddaa Sky Palace
- Tatooine Homestead
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| - Much of the action in George R.R. Martin's epic fantasy series A Song of Ice and Fire takes place in and around various strongholds of note on the continent of Westeros. The strongholds of Westeros can be broken into three general categories:
* Cities: These are large settlements with tens or hundreds of thousands of inhabitants, centered on or located near a major castle or fortress. There are only five settlements in Westeros large enough to be called cities: King's Landing, Oldtown, Lannisport, Gulltown and White Harbour.
* Towns: These are smaller settlements of a few thousand inhabitants, dominated by a castle or fortress. There are many of these across Westeros, but the only ones to have played a major role in the books to date are Duskendale, Stoney Sept, Maidenpool and the Shadow Town next to Sunspear.
* Strongholds: These are castles or fortresses which stand alone, or are located near a small supporting town or village. Castle Black, Darry, Winterfell and most of the castles of Westeros fall into this category.
- Strongholds is an Unearthed Arcana article in Dragon 395. [Dr395] The base price of a stronghold is 25000gp, equivalent to a level 15 magic item. It comprises of 300 squares of floor space, and is considered save and secure for most cases. If it is in a remote location, it may cost 50,000 gp if on a mountaintop or deep wilderness, or 125,000 if in a fantastical location such as underwater or on another plane. Strongholds may be purchased, conquered or constructed. If constructed, it may need around 1d10+5 months or 1d10+5 years depending on the complexity of the stronghold.
- Strongholds are important faction settlements in Just Cause 2.
- __NOEDITSECTION__ File:Nav bar left.png File:Nav bar right.png File:Strongholds.jpg Strongholds Alliance was created in June 2013 and has risen to be amongst the overall Alliances in the game.
- Strongholds are fully customizable apartments that can be purchased by players and decorated to a player's liking. Bound to legacy upon purchase, strongholds can be accessed by anyone in the same legacy, even characters that belong to the oppposite faction (depending on the stronghold). Stronghold listings are available for four planets across all servers: Coruscant, Dromund Kaas, Nar Shaddaa and Tatooine. Strongholds can be purchased for personal creativty or can be obtained and customized by a guild for a much higher price. This format is similar to guild flagships. Purchasing a stronghold can happen in two different ways: 1.
* Travel to Carrick Station/Vaiken Spacedock and find the terminals in the Strongholds/Crew Skills section 2.
* Travel to the planet of choice and locate the terminal
* Coruscant - Senate Plaza Marketplace underneath the Senate Plaza, terminals located on either side
* Dromund Kaas - Kaas City Marketplace, either side of main walkway
* Nar Shaddaa - Two terminals located on Republic and Imperial sections of the Lower Promenade
* Tatooine - Just inside the spaceport (both factions)
- A stronghold is a base with a very high jumpgate so the players can get to it faster than not using a jumpgate. Strongholds are usually made during a time of tension and are usually made too intimidate the enemy. if that wont work then the war is on. Strongholds Accommodate large fleets and always have strong defenses. Most strongholds are used during one period of war and are usually never used after that but some are and some can last for a very long time. Strongholds need to be kept secret because at war they are very valuable information and can never be lost because the element of stealth is lost and a base with a large jumpgate is lost too the enemy. So it is best to keep them a secret and try to search and destroy scouts in the area. Most people know that strongholds are primarily made for a guild and are to remain there for the war of until they must be deployed. These differ from a base I call a Production base.
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