About: Strange Device   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

__NOEDITSECTION__ __NOWYSIWYG__

AttributesValues
rdf:type
rdfs:label
  • Strange Device
  • Strange device
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • ...some sort of strange device... ~ Raji Redhoof
  • When Check-output is selected on the device, a four letter code will be given (containing letters A-H). Each code corresponds to a particular location, similar to coordinates. The first two letters correspond to the east-west direction, and the last two to north-south direction. For these, moving from A towards H is moving east and north, respectively.
  • The strange device is an item obtained during the Ritual of the Mahjarrat quest. To get this item, you must search the rubble on the north side of the largest island. You will find a tetrahedron among the rubble. When "Check-output" is selected on the device, a four letter code containing letters A–H will be given. Each code corresponds to a particular location, similar to coordinates. The first two letters correspond to the east-west direction, and the last two to north-south direction. For these, moving from A towards H is moving east and north, respectively.
  • The strange device changes temperature as the player moves about. Its temperature is based on the distance of the treasure from the player, measured in the number of steps it would take to reach the treasure, ignoring any obstacles (this is the Chebyshev distance between the player and treasure). The warmer the key gets, the closer the player is to the treasure. Clicking "Feel Strange device" gives information on its temperature, but will deal a small amount of damage when done so.
dcterms:subject
itemid
  • 21759(xsd:integer)
Live Image Caption
  • Strange Device
marketable
  • no
itemclass
  • Other Items
Icon Image
  • Strange Device Icon.png
implemented
  • 10(xsd:double)
store
  • No
low
  • 0(xsd:integer)
  • No
Examine
  • What does this do?
  • You can sense strange powers emanating from it.
Tradeable
  • No
buyfrom
  • --
npcvalue
  • 0(xsd:integer)
Related Quests
actualname
  • strange device
Equipable
  • Yes
  • No
npcprice
  • 0(xsd:integer)
sellto
  • --
alchable
  • No
destroy
  • Drop
  • You'll be able to get a new one among the rubble on Kethsi.
disassembly
  • No
Burden
  • Unknown
Quest
Patch Introduced
kept
  • always
Live Image
  • Strange Device Live.jpg
primarytype
  • Quest Items
dbkwik:asheron/pro...iPageUsesTemplate
dbkwik:darkscape/p...iPageUsesTemplate
dbkwik:oldschoolru...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
dbkwik:tibia/prope...iPageUsesTemplate
Article
  • a
Stackable
  • No
  • no
Name
  • Strange Device
  • Strange device
Value
  • 1(xsd:integer)
  • ???
  • Negotiable
Members
  • Yes
Weight
  • 0(xsd:integer)
  • 0(xsd:double)
  • 1(xsd:integer)
  • 5(xsd:integer)
Update
  • Ritual of the Mahjarrat
  • Treasure Trail Expansion
plural
  • ?
ID
  • 21819(xsd:integer)
high
  • 1(xsd:integer)
  • No
Release
  • 2011-09-14(xsd:date)
  • 2016-07-06(xsd:date)
abstract
  • __NOEDITSECTION__ __NOWYSIWYG__
  • The strange device is an item obtained during the Ritual of the Mahjarrat quest. To get this item, you must search the rubble on the north side of the largest island. You will find a tetrahedron among the rubble. When "Check-output" is selected on the device, a four letter code containing letters A–H will be given. Each code corresponds to a particular location, similar to coordinates. The first two letters correspond to the east-west direction, and the last two to north-south direction. For these, moving from A towards H is moving east and north, respectively. For the two letter code for both directions (ie for both the first two letters and last two letters), the code changes at the second letter first, until reaching the end of available letters, at which point the first letter changes. For example, codes moving east from BDAA would be BEAA, BFAA, BGAA, BHAA, CAAA, CBAA, etc. The device is only useful once all four tetrahedrons have been found and placed into the indentations in the walls of the underground chamber. Once this has been done, the letters on each of the tetrahedrons will form a four letter code. Players will need to find the location with the matching four letter code and dig at that spot to find a Kethsian key.
  • ...some sort of strange device... ~ Raji Redhoof
  • The strange device changes temperature as the player moves about. Its temperature is based on the distance of the treasure from the player, measured in the number of steps it would take to reach the treasure, ignoring any obstacles (this is the Chebyshev distance between the player and treasure). The warmer the key gets, the closer the player is to the treasure. Clicking "Feel Strange device" gives information on its temperature, but will deal a small amount of damage when done so. The strange device can be obtained by talking to Jorral in the outpost northwest of West Ardougne. Once you have obtained the device, you won't have to return to Jorral. There are 116 unique Hot & Cold locations. When you dig at the dig spot you will be attacked by three Ancient Wizards - Each wizard uses different attack styles that will poison you. Bring food, an anti-poison and combat gear before attempting to dig at a strange device location. If the area is not multi-combat, a Brassican Mage will appear instead.
  • When Check-output is selected on the device, a four letter code will be given (containing letters A-H). Each code corresponds to a particular location, similar to coordinates. The first two letters correspond to the east-west direction, and the last two to north-south direction. For these, moving from A towards H is moving east and north, respectively. For the two letter code for both directions (ie for both the first two letters and last two letters), the code changes at the second letter first, until reaching the end of available letters, at which point the first letter changes. For example, codes moving east from BDAA would be BEAA, BFAA, BGAA, BHAA, CAAA, CBAA, etc. The device is only useful once all four tetrahedrons have been found and placed into the indentations in the walls of the underground chamber. Once this has been done, the letters on each of the tetrahedrons will form a four letter code. Players will need to find the location with the matching four letter code and dig at that spot to find a Kethsian key.
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