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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

AttributesValues
rdfs:label
  • Alquimia avanzada
rdfs:comment
  • Alquimia avanzada (High Nivel Alchemy en inglés) es un hechizo que requiere nivel 55 de Magia para ser usado. Este hechizo convierte objetos del inventario en monedas al mejor precio que pueda obtener en las tiendas especializadas. La cantidad obtenida es por lo general el 60% de su valor. In practice, a player might prefer training magic with High Nivel Alchemy by buying items from other players, which usually results in more coins being created than paid for the converted item. This is widely regarded as a major cause of inflation in the game.
dcterms:subject
Miembros
  • No
libro
  • Normal Daemonheim
dbkwik:resource/OiLrmFZet79oT4IZ8EDmSw==
  • 55(xsd:integer)
dbkwik:resource/QrmqWDN8eYHIbQlqFIi6Zw==
  • High alchemy.gif
dbkwik:es.runescap...iPageUsesTemplate
Nombre
  • Alquimia avanzada
Name
  • High Nivel Alchemy
PE
  • 65(xsd:integer)
imagen
abstract
  • Alquimia avanzada (High Nivel Alchemy en inglés) es un hechizo que requiere nivel 55 de Magia para ser usado. Este hechizo convierte objetos del inventario en monedas al mejor precio que pueda obtener en las tiendas especializadas. La cantidad obtenida es por lo general el 60% de su valor. High Nivel Alchemy is a popular way for appropriately Nivelled mages to train their Magic Nivel, by buying or making valuable items and nature runes, then casting the spell on the items. For example, a player might buy or make yew longbows to cast High Nivel Alchemy on them. Buying them would create profit or loss depending on the item's market price, while making them from scratch would only create profit. For Free Players, it is suggested that they cast the spell on adamant platebodies or Rune hatchets. For a list of commonly alchemised items, see the High Alchemy calculator. High Nivel Alchemy takes 5 game ticks, or 3 seconds, to cast. It can be cast up to exactly 1200 times in one hour which adds up to 78,000 xp/hr, although in practice many people cast a little less, due to lag and timing inconsistency. In the past, users had to time this spell casting so that they could maximize the number of alchs/hour (similar to burying bones at double speed). However, Jagex implemented a spell-cast queue for this spell, so players can choose the cast option while the previous animation runs, so the character will automatically queue another cast. It is possible to use High Nivel Alchemy without disrupting other tasks, such as using battle spells or skill tasks like woodcutting or running. If the alchemy spell is cast any time after 5 game ticks since the last alchemy cast, you can cast alchemy as low as every 6th tick without it disrupting the combat/task in any way, and continue battle as normal. If you click any time BEFORE 5 ticks since the previous alchemy cast, then it WILL disrupt your task. You can still cast alchemy and continue combat fluently, and have alchemy cast every 5th tick, but you will have to issue the combat command again in order to keep casting the battle spell or melee/ranged attack fluently. Auto retaliation can be effectively used to do this. In the past, Castle Wars was a favourite location for casting this spell because the 20 minute time limit provided a reasonable amount of measurement. It was also enjoyable for the players to watch others fight. Due to player complaints about other players free-loading this way, this spell can no longer be cast inside a Castle Wars activity. However, people still go along the walls of Castle Wars and cast alchemy spells, as you can still get somewhat of a show as you do it. Soul Wars is now a very popular place to alch because there is a lack of random events. High (and Low) Alchemy can be cast on noted items, saving much withdrawal time from the bank, and simplifying the "click pattern". Also, it should be noted that High Alchemy always grants 65 PEerience, regardless of the rarity or PEensiveness of the item you are alchemising. For example, high-alchemising a Rune bar grants no more PEerience than high-alchemising a Bronze bar. In practice, a player might prefer training magic with High Nivel Alchemy by buying items from other players, which usually results in more coins being created than paid for the converted item. This is widely regarded as a major cause of inflation in the game. Some items, such as rares, are worth far more on the street than in the store. Prior to the 9th November 2009 update, it was inadvisable for players to carry such items in their inventory, as accidentally alchemising them would cause a major loss for the player. A warning message now appears if the player tries to cast high Nivel alchemy on an item with a market value of 500k or more. Casting alchemy spells on stackable items will only alchemise one at a time; in RuneScape Classic, the entire stack becomes alchemised. Casting High Nivel Alchemy inside a Dungeoneering dungeon grants 6.5 PEerience (10% of 65). During the week of 4 April 2008, Jagex altered the way High Nivel Alchemy and Low Nivel Alchemy function so as to render them inoperable while standing inside the Barrows crypt areas. On 19 May 2009, Jagex updated low and high alchemy so that if a person clicks too early, the early click will not disrupt the alchemy process. [1]
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