The default grid in Hammer and DeleD is 64x64; this will import to GoldenEye at 1.0 scale. Since the game supports scaling its maps, you can model at smaller (or larger) sizes and use some simple multiplication to get the scale you set your stage to use (for example, a map built on a grid of 32x32 can be imported at 0.5 scale, since that will double its size). For those readers with a good sense of real-world scale, the units in GoldenEye are equal to one centimeter. This means a standard door in the game is 128 centimeters wide, or just over 4 feet.
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