About: Mountain Lab   Sponge Permalink

An Entity of Type : dbkwik:resource/y9Wva45-Ajd-TwqTGhI9YA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Mountain Lab is an Attack/Defend Control Point map. Mountain Lab was a winner of TF2Maps.net's Art Pass Contest, and was released into the game on October 27, 2010 Patch with the Scream Fortress Halloween event. Mountain Lab is similar to Gorge in that it is a single-stage linear attack/defend (as opposed to Gravel Pit-style maps in which two control points may be captured by BLU at once). It is unique in that it, along with the Mann Manor variant, has three control points in linear succession (other attack/defend maps are either 2-CP and linear or 3-CP and non-linear).

AttributesValues
rdf:type
rdfs:label
  • Mountain Lab
rdfs:comment
  • Mountain Lab is an Attack/Defend Control Point map. Mountain Lab was a winner of TF2Maps.net's Art Pass Contest, and was released into the game on October 27, 2010 Patch with the Scream Fortress Halloween event. Mountain Lab is similar to Gorge in that it is a single-stage linear attack/defend (as opposed to Gravel Pit-style maps in which two control points may be captured by BLU at once). It is unique in that it, along with the Mann Manor variant, has three control points in linear succession (other attack/defend maps are either 2-CP and linear or 3-CP and non-linear).
dcterms:subject
dbkwik:teamfortres...iPageUsesTemplate
stamp
dbkwik:team-fortre...iPageUsesTemplate
Kits
  • 15(xsd:integer)
maptype
Environment
  • Autumn
Ammo
  • 25(xsd:integer)
Setting
  • Evening, overcast
Developer(s)
hazard
abstract
  • Mountain Lab is an Attack/Defend Control Point map. Mountain Lab was a winner of TF2Maps.net's Art Pass Contest, and was released into the game on October 27, 2010 Patch with the Scream Fortress Halloween event. Mountain Lab is similar to Gorge in that it is a single-stage linear attack/defend (as opposed to Gravel Pit-style maps in which two control points may be captured by BLU at once). It is unique in that it, along with the Mann Manor variant, has three control points in linear succession (other attack/defend maps are either 2-CP and linear or 3-CP and non-linear). The objective of the map is for BLU to capture all three control points. RED must defend these points until the time limit is reached.
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