About: Powers and Perils   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

What makes Powers & Perils different from most role-playing games is the high level of detail in all aspects of the game, from characters to magic to the world itself. Characters’ skills and spells gain expertise and power through use. Likewise using magic and participating in combat increases the characters magic experience and combat experience levels respectively which in turn grant points for increasing characteristics such as strength, stamina, dexterity, agility, intelligence, will, empathy, eloquence, appearance, and constitution. It may seem complicated, but once past the learning curve the system results in greater responsiveness and potential for character growth than any other modern role-playing game.

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  • Powers and Perils
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  • What makes Powers & Perils different from most role-playing games is the high level of detail in all aspects of the game, from characters to magic to the world itself. Characters’ skills and spells gain expertise and power through use. Likewise using magic and participating in combat increases the characters magic experience and combat experience levels respectively which in turn grant points for increasing characteristics such as strength, stamina, dexterity, agility, intelligence, will, empathy, eloquence, appearance, and constitution. It may seem complicated, but once past the learning curve the system results in greater responsiveness and potential for character growth than any other modern role-playing game.
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abstract
  • What makes Powers & Perils different from most role-playing games is the high level of detail in all aspects of the game, from characters to magic to the world itself. Characters’ skills and spells gain expertise and power through use. Likewise using magic and participating in combat increases the characters magic experience and combat experience levels respectively which in turn grant points for increasing characteristics such as strength, stamina, dexterity, agility, intelligence, will, empathy, eloquence, appearance, and constitution. It may seem complicated, but once past the learning curve the system results in greater responsiveness and potential for character growth than any other modern role-playing game. As an example of the level of detail in the game world, the County Mordara adventure book is 24 pages long. About 10 of that is the actual adventure. The rest is details on people of note within the county, geography, economy, demographics, legal system, background events such as the hereditary curse covering the ruling family (which is breakable by the players should they realize it exists and dig deep enough), history, current events, a timeline for certain events, and other things. Even the random encounters are a notch above that commonly found in fantasy games with the traditional fantasy races (elves, dwarves, goblins, etc.) being joined by a host of rarely heard of creatures some of which are intelligent on a level well above human.
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