About: Chase Race   Sponge Permalink

An Entity of Type : dbkwik:resource/U3deC9qR3btFCKjN3a2lUg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Chase Race is the 30th level in Chip's Challenge Level Pack 2. It was designed by Kyle Wightman. As it is obviously designed to be, Chip must continue to race away from the monsters, with little choice available to him. Therefore, Chase Race's only tricks are running and figuring out how to exit. The bold time is easy to stumble on because the route is so static.

AttributesValues
rdf:type
rdfs:label
  • Chase Race
rdfs:comment
  • Chase Race is the 30th level in Chip's Challenge Level Pack 2. It was designed by Kyle Wightman. As it is obviously designed to be, Chip must continue to race away from the monsters, with little choice available to him. Therefore, Chase Race's only tricks are running and figuring out how to exit. The bold time is easy to stumble on because the route is so static.
Level
  • 30(xsd:integer)
dcterms:subject
chips available
  • 3(xsd:integer)
difficulty lynx
  • 1(xsd:integer)
bold lynx
  • 242(xsd:integer)
Password
  • KYQX
levelset
bold difficulty ms
  • 1(xsd:integer)
bold ms
  • 246(xsd:integer)
bold complexity ms
  • 1(xsd:integer)
difficulty ms
  • 1(xsd:integer)
bold difficulty lynx
  • 1(xsd:integer)
bold complexity lynx
  • 1(xsd:integer)
Hint
  • There are very few safe spots here for Chip to stop at. Keep on running!
chips required
  • 3(xsd:integer)
Name
  • Chase Race
dbkwik:chipschalle...iPageUsesTemplate
Time
  • 350(xsd:integer)
abstract
  • Chase Race is the 30th level in Chip's Challenge Level Pack 2. It was designed by Kyle Wightman. As it is obviously designed to be, Chip must continue to race away from the monsters, with little choice available to him. Therefore, Chase Race's only tricks are running and figuring out how to exit. The bold time is easy to stumble on because the route is so static. Step up onto the hint, then take the two boots, pass the fire, take the chips, then glide all the way around the top and collect the four keys, through the ice, past the teeth clone machine, down the south fork to the final chip, over the force floor and eventually onto the thief, and use the ice skates to escape the ice corner. Continue to follow the path to the ice corner in front of the teleport, which Chip can step over and exit.
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