Tired of seeing the same old flightpaths? We've completely reworked each flightpath in the game so that the angle and view are shifted just enough to give all of Azeroth's traveling inhabitants the feeling that they are headed to an all new destination. That's not all, each flightpath has been fleshed out to ensure that the player sees every single detail of the passing terrain, which means that for the same reasonable traveling cost, you'll purchase a ride that's twice the length, and in some cases three and even four times as long!
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| rdfs:label
| - Patch 1.11 (Evil Patch Notes)
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| rdfs:comment
| - Tired of seeing the same old flightpaths? We've completely reworked each flightpath in the game so that the angle and view are shifted just enough to give all of Azeroth's traveling inhabitants the feeling that they are headed to an all new destination. That's not all, each flightpath has been fleshed out to ensure that the player sees every single detail of the passing terrain, which means that for the same reasonable traveling cost, you'll purchase a ride that's twice the length, and in some cases three and even four times as long!
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| dbkwik:wowwiki/pro...iPageUsesTemplate
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| ToC
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| Patchname
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| Highlights
| - * Dungeon visitation caps
* Increased flight path time
* And so much more!...
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| Related
| - * Official evil patch notes - 4-1-06
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| abstract
| - Tired of seeing the same old flightpaths? We've completely reworked each flightpath in the game so that the angle and view are shifted just enough to give all of Azeroth's traveling inhabitants the feeling that they are headed to an all new destination. That's not all, each flightpath has been fleshed out to ensure that the player sees every single detail of the passing terrain, which means that for the same reasonable traveling cost, you'll purchase a ride that's twice the length, and in some cases three and even four times as long!
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