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Below is the full text to include/decl.h from NetHack 3.4.3. To link to a particular line, write [[decl.h#line123]], for example. 1. /* SCCS Id: @(#)decl.h 3.4 2001/12/10 */ 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4.

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  • Source:Decl.h
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  • Below is the full text to include/decl.h from NetHack 3.4.3. To link to a particular line, write [[decl.h#line123]], for example. 1. /* SCCS Id: @(#)decl.h 3.4 2001/12/10 */ 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4.
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  • Below is the full text to include/decl.h from NetHack 3.4.3. To link to a particular line, write [[decl.h#line123]], for example. 1. /* SCCS Id: @(#)decl.h 3.4 2001/12/10 */ 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. #ifndef DECL_H 6. #define DECL_H 7. 8. #define E extern 9. 10. E int NDECL((*occupation)); 11. E int NDECL((*afternmv)); 12. 13. E const char *hname; 14. E int hackpid; 15. #if defined(UNIX) || defined(VMS) 16. E int locknum; 17. #endif 18. #ifdef DEF_PAGER 19. E char *catmore; 20. #endif /* DEF_PAGER */ 21. 22. E char SAVEF[]; 23. #ifdef MICRO 24. E char SAVEP[]; 25. #endif 26. 27. E NEARDATA int bases[MAXOCLASSES]; 28. 29. E NEARDATA int multi; 30. #if 0 31. E NEARDATA int warnlevel; 32. #endif 33. E NEARDATA int nroom; 34. E NEARDATA int nsubroom; 35. E NEARDATA int occtime; 36. 37. #define WARNCOUNT 6 /* number of different warning levels */ 38. E uchar warnsyms[WARNCOUNT]; 39. 40. E int x_maze_max, y_maze_max; 41. E int otg_temp; 42. 43. #ifdef REDO 44. E NEARDATA int in_doagain; 45. #endif 46. 47. E struct dgn_topology { /* special dungeon levels for speed */ 48. d_level d_oracle_level; 49. d_level d_bigroom_level; /* unused */ 50. #ifdef REINCARNATION 51. d_level d_rogue_level; 52. #endif 53. d_level d_medusa_level; 54. d_level d_stronghold_level; 55. d_level d_valley_level; 56. d_level d_wiz1_level; 57. d_level d_wiz2_level; 58. d_level d_wiz3_level; 59. d_level d_juiblex_level; 60. d_level d_orcus_level; 61. d_level d_baalzebub_level; /* unused */ 62. d_level d_asmodeus_level; /* unused */ 63. d_level d_portal_level; /* only in goto_level() [do.c] */ 64. d_level d_sanctum_level; 65. d_level d_earth_level; 66. d_level d_water_level; 67. d_level d_fire_level; 68. d_level d_air_level; 69. d_level d_astral_level; 70. xchar d_tower_dnum; 71. xchar d_sokoban_dnum; 72. xchar d_mines_dnum, d_quest_dnum; 73. d_level d_qstart_level, d_qlocate_level, d_nemesis_level; 74. d_level d_knox_level; 75. } dungeon_topology; 76. /* macros for accesing the dungeon levels by their old names */ 77. #define oracle_level (dungeon_topology.d_oracle_level) 78. #define bigroom_level (dungeon_topology.d_bigroom_level) 79. #ifdef REINCARNATION 80. #define rogue_level (dungeon_topology.d_rogue_level) 81. #endif 82. #define medusa_level (dungeon_topology.d_medusa_level) 83. #define stronghold_level (dungeon_topology.d_stronghold_level) 84. #define valley_level (dungeon_topology.d_valley_level) 85. #define wiz1_level (dungeon_topology.d_wiz1_level) 86. #define wiz2_level (dungeon_topology.d_wiz2_level) 87. #define wiz3_level (dungeon_topology.d_wiz3_level) 88. #define juiblex_level (dungeon_topology.d_juiblex_level) 89. #define orcus_level (dungeon_topology.d_orcus_level) 90. #define baalzebub_level (dungeon_topology.d_baalzebub_level) 91. #define asmodeus_level (dungeon_topology.d_asmodeus_level) 92. #define portal_level (dungeon_topology.d_portal_level) 93. #define sanctum_level (dungeon_topology.d_sanctum_level) 94. #define earth_level (dungeon_topology.d_earth_level) 95. #define water_level (dungeon_topology.d_water_level) 96. #define fire_level (dungeon_topology.d_fire_level) 97. #define air_level (dungeon_topology.d_air_level) 98. #define astral_level (dungeon_topology.d_astral_level) 99. #define tower_dnum (dungeon_topology.d_tower_dnum) 100. #define sokoban_dnum (dungeon_topology.d_sokoban_dnum) 101. #define mines_dnum (dungeon_topology.d_mines_dnum) 102. #define quest_dnum (dungeon_topology.d_quest_dnum) 103. #define qstart_level (dungeon_topology.d_qstart_level) 104. #define qlocate_level (dungeon_topology.d_qlocate_level) 105. #define nemesis_level (dungeon_topology.d_nemesis_level) 106. #define knox_level (dungeon_topology.d_knox_level) 107. 108. E NEARDATA stairway dnstair, upstair; /* stairs up and down */ 109. #define xdnstair (dnstair.sx) 110. #define ydnstair (dnstair.sy) 111. #define xupstair (upstair.sx) 112. #define yupstair (upstair.sy) 113. 114. E NEARDATA stairway dnladder, upladder; /* ladders up and down */ 115. #define xdnladder (dnladder.sx) 116. #define ydnladder (dnladder.sy) 117. #define xupladder (upladder.sx) 118. #define yupladder (upladder.sy) 119. 120. E NEARDATA stairway sstairs; 121. 122. E NEARDATA dest_area updest, dndest; /* level-change destination areas */ 123. 124. E NEARDATA coord inv_pos; 125. E NEARDATA dungeon dungeons[]; 126. E NEARDATA s_level *sp_levchn; 127. #define dunlev_reached(x) (dungeons[(x)->dnum].dunlev_ureached) 128. 129. #include "quest.h" 130. E struct q_score quest_status; 131. 132. E NEARDATA char pl_character[PL_CSIZ]; 133. E NEARDATA char pl_race; /* character's race */ 134. 135. E NEARDATA char pl_fruit[PL_FSIZ]; 136. E NEARDATA int current_fruit; 137. E NEARDATA struct fruit *ffruit; 138. 139. E NEARDATA char tune[6]; 140. 141. #define MAXLINFO (MAXDUNGEON * MAXLEVEL) 142. E struct linfo level_info[MAXLINFO]; 143. 144. E NEARDATA struct sinfo { 145. int gameover; /* self explanatory? */ 146. int stopprint; /* inhibit further end of game disclosure */ 147. #if defined(UNIX) || defined(VMS) || defined (__EMX__) || defined(WIN32) 148. int done_hup; /* SIGHUP or moral equivalent received 149. * -- no more screen output */ 150. #endif 151. int something_worth_saving; /* in case of panic */ 152. int panicking; /* `panic' is in progress */ 153. #if defined(VMS) || defined(WIN32) 154. int exiting; /* an exit handler is executing */ 155. #endif 156. int in_impossible; 157. #ifdef PANICLOG 158. int in_paniclog; 159. #endif 160. } program_state; 161. 162. E boolean restoring; 163. 164. E const char quitchars[]; 165. E const char vowels[]; 166. E const char ynchars[]; 167. E const char ynqchars[]; 168. E const char ynaqchars[]; 169. E const char ynNaqchars[]; 170. E NEARDATA long yn_number; 171. 172. E const char disclosure_options[]; 173. 174. E NEARDATA int smeq[]; 175. E NEARDATA int doorindex; 176. E NEARDATA char *save_cm; 177. #define KILLED_BY_AN 0 178. #define KILLED_BY 1 179. #define NO_KILLER_PREFIX 2 180. E NEARDATA int killer_format; 181. E const char *killer; 182. E const char *delayed_killer; 183. #ifdef GOLDOBJ 184. E long done_money; 185. #endif 186. E char killer_buf[BUFSZ]; 187. E const char *configfile; 188. E NEARDATA char plname[PL_NSIZ]; 189. E NEARDATA char dogname[]; 190. E NEARDATA char catname[]; 191. E NEARDATA char horsename[]; 192. E char preferred_pet; 193. E const char *occtxt; /* defined when occupation != NULL */ 194. E const char *nomovemsg; 195. E const char nul[]; 196. E char lock[]; 197. 198. E const char sdir[], ndir[]; 199. E const schar xdir[], ydir[], zdir[]; 200. 201. E NEARDATA schar tbx, tby; /* set in mthrowu.c */ 202. 203. E NEARDATA struct multishot { int n, i; short o; boolean s; } m_shot; 204. 205. E NEARDATA struct dig_info { /* apply.c, hack.c */ 206. int effort; 207. d_level level; 208. coord pos; 209. long lastdigtime; 210. boolean down, chew, warned, quiet; 211. } digging; 212. 213. E NEARDATA long moves, monstermoves; 214. E NEARDATA long wailmsg; 215. 216. E NEARDATA boolean in_mklev; 217. E NEARDATA boolean stoned; 218. E NEARDATA boolean unweapon; 219. E NEARDATA boolean mrg_to_wielded; 220. E NEARDATA struct obj *current_wand; 221. 222. E NEARDATA boolean in_steed_dismounting; 223. 224. E const int shield_static[]; 225. 226. #include "spell.h" 227. E NEARDATA struct spell spl_book[]; /* sized in decl.c */ 228. 229. #include "color.h" 230. #ifdef TEXTCOLOR 231. E const int zapcolors[]; 232. #endif 233. 234. E const char def_oc_syms[MAXOCLASSES]; /* default class symbols */ 235. E uchar oc_syms[MAXOCLASSES]; /* current class symbols */ 236. E const char def_monsyms[MAXMCLASSES]; /* default class symbols */ 237. E uchar monsyms[MAXMCLASSES]; /* current class symbols */ 238. 239. #include "obj.h" 240. E NEARDATA struct obj *invent, 241. *uarm, *uarmc, *uarmh, *uarms, *uarmg, *uarmf, 242. #ifdef TOURIST 243. *uarmu, /* under-wear, so to speak */ 244. #endif 245. *uskin, *uamul, *uleft, *uright, *ublindf, 246. *uwep, *uswapwep, *uquiver; 247. 248. E NEARDATA struct obj *uchain; /* defined only when punished */ 249. E NEARDATA struct obj *uball; 250. E NEARDATA struct obj *migrating_objs; 251. E NEARDATA struct obj *billobjs; 252. E NEARDATA struct obj zeroobj; /* init'd and defined in decl.c */ 253. 254. #include "you.h" 255. E NEARDATA struct you u; 256. 257. #include "onames.h" 258. #ifndef PM_H /* (pm.h has already been included via youprop.h) */ 259. #include "pm.h" 260. #endif 261. 262. E NEARDATA struct monst youmonst; /* init'd and defined in decl.c */ 263. E NEARDATA struct monst *mydogs, *migrating_mons; 264. 265. E NEARDATA struct mvitals { 266. uchar born; 267. uchar died; 268. uchar mvflags; 269. } mvitals[NUMMONS]; 270. 271. E NEARDATA struct c_color_names { 272. const char *const c_black, *const c_amber, *const c_golden, 273. *const c_light_blue,*const c_red, *const c_green, 274. *const c_silver, *const c_blue, *const c_purple, 275. *const c_white; 276. } c_color_names; 277. #define NH_BLACK c_color_names.c_black 278. #define NH_AMBER c_color_names.c_amber 279. #define NH_GOLDEN c_color_names.c_golden 280. #define NH_LIGHT_BLUE c_color_names.c_light_blue 281. #define NH_RED c_color_names.c_red 282. #define NH_GREEN c_color_names.c_green 283. #define NH_SILVER c_color_names.c_silver 284. #define NH_BLUE c_color_names.c_blue 285. #define NH_PURPLE c_color_names.c_purple 286. #define NH_WHITE c_color_names.c_white 287. 288. /* The names of the colors used for gems, etc. */ 289. E const char *c_obj_colors[]; 290. 291. E struct c_common_strings { 292. const char *const c_nothing_happens, *const c_thats_enough_tries, 293. *const c_silly_thing_to, *const c_shudder_for_moment, 294. *const c_something, *const c_Something, 295. *const c_You_can_move_again, 296. *const c_Never_mind, *c_vision_clears, 297. *const c_the_your[2]; 298. } c_common_strings; 299. #define nothing_happens c_common_strings.c_nothing_happens 300. #define thats_enough_tries c_common_strings.c_thats_enough_tries 301. #define silly_thing_to c_common_strings.c_silly_thing_to 302. #define shudder_for_moment c_common_strings.c_shudder_for_moment 303. #define something c_common_strings.c_something 304. #define Something c_common_strings.c_Something 305. #define You_can_move_again c_common_strings.c_You_can_move_again 306. #define Never_mind c_common_strings.c_Never_mind 307. #define vision_clears c_common_strings.c_vision_clears 308. #define the_your c_common_strings.c_the_your 309. 310. /* material strings */ 311. E const char *materialnm[]; 312. 313. /* Monster name articles */ 314. #define ARTICLE_NONE 0 315. #define ARTICLE_THE 1 316. #define ARTICLE_A 2 317. #define ARTICLE_YOUR 3 318. 319. /* Monster name suppress masks */ 320. #define SUPPRESS_IT 0x01 321. #define SUPPRESS_INVISIBLE 0x02 322. #define SUPPRESS_HALLUCINATION 0x04 323. #define SUPPRESS_SADDLE 0x08 324. #define EXACT_NAME 0x0F 325. 326. /* Vision */ 327. E NEARDATA boolean vision_full_recalc; /* TRUE if need vision recalc */ 328. E NEARDATA char **viz_array; /* could see/in sight row pointers */ 329. 330. /* Window system stuff */ 331. E NEARDATA winid WIN_MESSAGE, WIN_STATUS; 332. E NEARDATA winid WIN_MAP, WIN_INVEN; 333. E char toplines[]; 334. #ifndef TCAP_H 335. E struct tc_gbl_data { /* also declared in tcap.h */ 336. char *tc_AS, *tc_AE; /* graphics start and end (tty font swapping) */ 337. int tc_LI, tc_CO; /* lines and columns */ 338. } tc_gbl_data; 339. #define AS tc_gbl_data.tc_AS 340. #define AE tc_gbl_data.tc_AE 341. #define LI tc_gbl_data.tc_LI 342. #define CO tc_gbl_data.tc_CO 343. #endif 344. 345. /* xxxexplain[] is in drawing.c */ 346. E const char * const monexplain[], invisexplain[], * const objexplain[], * const oclass_names[]; 347. 348. /* Some systems want to use full pathnames for some subsets of file names, 349. * rather than assuming that they're all in the current directory. This 350. * provides all the subclasses that seem reasonable, and sets up for all 351. * prefixes being null. Port code can set those that it wants. 352. */ 353. #define HACKPREFIX 0 354. #define LEVELPREFIX 1 355. #define SAVEPREFIX 2 356. #define BONESPREFIX 3 357. #define DATAPREFIX 4 /* this one must match hardcoded value in dlb.c */ 358. #define SCOREPREFIX 5 359. #define LOCKPREFIX 6 360. #define CONFIGPREFIX 7 361. #define TROUBLEPREFIX 8 362. #define PREFIX_COUNT 9 363. /* used in files.c; xxconf.h can override if needed */ 364. # ifndef FQN_MAX_FILENAME 365. #define FQN_MAX_FILENAME 512 366. # endif 367. 368. #if defined(NOCWD_ASSUMPTIONS) || defined(VAR_PLAYGROUND) 369. /* the bare-bones stuff is unconditional above to simplify coding; for 370. * ports that actually use prefixes, add some more localized things 371. */ 372. #define PREFIXES_IN_USE 373. #endif 374. 375. E char *fqn_prefix[PREFIX_COUNT]; 376. #ifdef PREFIXES_IN_USE 377. E char *fqn_prefix_names[PREFIX_COUNT]; 378. #endif 379. 380. #ifdef AUTOPICKUP_EXCEPTIONS 381. struct autopickup_exception { 382. char *pattern; 383. boolean grab; 384. struct autopickup_exception *next; 385. }; 386. #endif /* AUTOPICKUP_EXCEPTIONS */ 387. 388. #undef E 389. 390. #endif /* DECL_H */
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