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An Entity of Type : dbkwik:resource/Na3-p5nDG25BsK6-7Au4Eg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Cost is

AttributesValues
rdf:type
rdfs:label
  • Cost
  • Cost
rdfs:comment
  • Cost is
  • Specifies what is removed in a productionRule.
  • In action, a less desirable condition is bartered for a more desirable. That which is abandoned is the price paid for the attainment of the end sought - and the value of the price paid are costs.
  • The Cost (seen in the upper left-hand corner of a card) is the amount of cards needed to be tapped in your mana zone in order to use that card. You need to pay the cost in order to summon creatures, cast spells, generate cross gears or fortify castles.
  • A cost is the required amount of something to use something else, such as a spell's mana cost, or a store's cost, or a skill's stamina cost.
  • Cost is a large factor on whether or not a customer will buy a product, along with what the user wants in a product. Regarding Data Protection, most people do not want spend a fortune on equipment to back up data and save sensitive information from the public. This makes cost an important factor in decisions.
  • Cost is amount of resources needed to mount buildings, create creatures, install upgrades or make researches. It shows the amount of coal and electricity required for each action.
  • In the Star Wars Miniatures game, each character has a Point Cost (also referred to as cost or play cost). The cost refers to how much points a character takes up when building a squad. On a Stat card, the cost is located in the upper right hand corner.
  • Cost is the amount of resources that are needed to create a unit or a building. For example, a citizen costs 50 food to create, and a settlement costs 100 wood. Some civilization bonuses can lower the cost of certain things. Cost is very important in determining the usefulness of a unit.
  • Cost is a consideration in many of the things we purchase. How much something costs affects whether we can afford it or once we've bought it, can we afford something else. Not only how much is the thing "priced" at, but also is it worth that amount? Could you get it or a substitute at a significantly lower amount? So, we consider how much it costs when we buy a home and when we buy many of the contents (furniture, appliances, and furnishing).
  • Cost is the term used to refer to how expensive something is, most often used in reference to Gold paid out for equipment and supplies. Some items, generally story-important weapons, have no cost, as they can be neither bought, nor sold. However, anything that can be purchased has a cost. Most items/weapons can be sold for roughly half their current value/worth, but in some cases items/weapons can only be sold at 1/4 of their value. Note that there is a difference between the amount something is worth and the amount that it sells for.
  • A cost (Japanese: コスト Kosuto) is an action that must be performed in order to activate a card or effect, to perform another action, or to keep a card on the field. This is distinct from activation requirements, which are requirements that must be met in order to activate a card or effect.
  • A cost (コスト kosuto) is a necessary payment to use [ACT], [AUTO], and [Logic Drive] abilities and to mobilize members. All [ACT] and [Logic Drive] abilities have an associated cost, located in brackets before the rest of the ability. During your main phase, you may pay the cost to use the ability. If the cost is depicted as a number inside a circle, you put that many cards from your stock zone into your drop zone to use the ability. Some [AUTO] abilities also have costs; whenever a certain condition occurs, the ability gives you the option of paying the cost. If the cost is paid, the effect resolves.
  • Cost (コスト Kosuto) is what is needed in order to play a card. The Cost of a card is located in the upper left corner of the card, just below the Card Type. To pay the Cost of a card, Sleep a number of cards in your Resource, equal to the Cost of that card. Also, you must Sleep at least one card with the same color as that card. For example, in order to play "Queen of Desert, Cleopatra", a Cost 3 Red Z/X, you have to Sleep at least one Red card and two other cards of any color in your Resource. Colorless Cost can be paid with cards from any color.
sameAs
dcterms:subject
Portuguese
  • Custo
dbkwik:duelmasters...iPageUsesTemplate
dbkwik:fireemblem/...iPageUsesTemplate
dbkwik:fr.dictionn...iPageUsesTemplate
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dbkwik:zxtcg/prope...iPageUsesTemplate
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Italian
  • Costo
Romaji
  • Kosuto
dbkwik:dark-fall/p...iPageUsesTemplate
dbkwik:itlaw/prope...iPageUsesTemplate
dbkwik:darkfall/pr...iPageUsesTemplate
French
  • Coût
Kanji
  • コスト
German
  • Kosten
Japanese
  • コスト
Spanish
  • Coste
Chinese
  • 費用 Fèiyòng / Fai3 jung6
Korean
  • 코스트 Koseuteu
English
  • Cost
Jpwiki
  • 1993(xsd:integer)
abstract
  • Cost is the term used to refer to how expensive something is, most often used in reference to Gold paid out for equipment and supplies. Some items, generally story-important weapons, have no cost, as they can be neither bought, nor sold. However, anything that can be purchased has a cost. Most items/weapons can be sold for roughly half their current value/worth, but in some cases items/weapons can only be sold at 1/4 of their value. Note that there is a difference between the amount something is worth and the amount that it sells for. While a Silver Card reduces the cost of buying items by half, each item bought with it is considered to be its full worth for the purpose of the fund ranking in Fire Emblem: The Blazing Blade. When buying weapons, the more powerful a weapon is, the more expensive it is. Special items are also quite expensive, too. This article is a stub. You can help Fire Emblem Wikia by expanding it.
  • A cost (コスト kosuto) is a necessary payment to use [ACT], [AUTO], and [Logic Drive] abilities and to mobilize members. All [ACT] and [Logic Drive] abilities have an associated cost, located in brackets before the rest of the ability. During your main phase, you may pay the cost to use the ability. If the cost is depicted as a number inside a circle, you put that many cards from your stock zone into your drop zone to use the ability. Some [AUTO] abilities also have costs; whenever a certain condition occurs, the ability gives you the option of paying the cost. If the cost is paid, the effect resolves. All members also have an associated cost to mobilize them from the hand. Most of the time, this cost is 0, but in a few cases, members may cost cards in the stock zone to mobilize. To pay a cost to mobilize a member, put that many cards from your stock zone into your drop zone. Some abilities allow you to mobilize members; in these cases, unless specified otherwise, the mobilizing is done without paying the members' costs.
  • Cost is
  • A cost (Japanese: コスト Kosuto) is an action that must be performed in order to activate a card or effect, to perform another action, or to keep a card on the field. This is distinct from activation requirements, which are requirements that must be met in order to activate a card or effect. As the name suggests, costs usually involve the player making a sacrifice of some type, such as paying Life Points (e.g. "Seven Tools of the Bandit" requires the player to pay 1000 Life Points); discarding, Tributing, banishing, or detaching a card(s) (e.g. "Cannon Soldier" requires 1 monster to be Tributed); or sending a card(s) to the Graveyard (e.g. "Hidden Armory" requires the top card of the Deck to be sent the Graveyard). If a cost cannot be fully paid (such as if an active effect prevents the cost from being paid, or the player cannot fulfill the requirements for the cost), none of the cost can be paid and the effect cannot be activated. For example, if cost specifies that a card must be sent to the Graveyard while "Macro Cosmos" is on the field, the effect cannot be activated. Because costs are distinct from effects, if a card is moved to a different location due to a cost, cards and effects that can only be activated when the card is moved by a card effect cannot be activated. For example, the effect of "Shaddoll Dragon" cannot be activated if it is sent to the Graveyard as a cost to activate "Phoenix Wing Wind Blast". Likewise, even if a card's effect is being negated (such as by "Skill Drain"), it is still possible to activate its effects (which would require paying the cost).
  • Specifies what is removed in a productionRule.
  • In action, a less desirable condition is bartered for a more desirable. That which is abandoned is the price paid for the attainment of the end sought - and the value of the price paid are costs.
  • The Cost (seen in the upper left-hand corner of a card) is the amount of cards needed to be tapped in your mana zone in order to use that card. You need to pay the cost in order to summon creatures, cast spells, generate cross gears or fortify castles.
  • Cost (コスト Kosuto) is what is needed in order to play a card. The Cost of a card is located in the upper left corner of the card, just below the Card Type. To pay the Cost of a card, Sleep a number of cards in your Resource, equal to the Cost of that card. Also, you must Sleep at least one card with the same color as that card. For example, in order to play "Queen of Desert, Cleopatra", a Cost 3 Red Z/X, you have to Sleep at least one Red card and two other cards of any color in your Resource. Colorless Cost can be paid with cards from any color. Startup Ability also has its own costs, which are shown as <○○> in the card text and must be paid in order to use the ability. Other than Resource cost, the costs of an ability may also require you to File:Icon Sleep.png] (Sleep) the card or do some action. If the ability have more than one costs inside the brackets, all of them must be paid. If the cost of an ability is written as File:Cost M0.png] (or "0 Colorless"), then you did not have to pay any costs to use the ability. Several cards is able to reduce the Cost of a card (e.g. "Country-Eating Manticore"). However, all of them also comes with "the Cost cannot be equal to or less than 0" clause, preventing the player to play the card without paying the Cost. But some cards (like "Four Archangels - Michael S.K.") also possesses an ability that allow you play a card without paying the Cost.
  • A cost is the required amount of something to use something else, such as a spell's mana cost, or a store's cost, or a skill's stamina cost.
  • Cost is a large factor on whether or not a customer will buy a product, along with what the user wants in a product. Regarding Data Protection, most people do not want spend a fortune on equipment to back up data and save sensitive information from the public. This makes cost an important factor in decisions.
  • Cost is amount of resources needed to mount buildings, create creatures, install upgrades or make researches. It shows the amount of coal and electricity required for each action.
  • In the Star Wars Miniatures game, each character has a Point Cost (also referred to as cost or play cost). The cost refers to how much points a character takes up when building a squad. On a Stat card, the cost is located in the upper right hand corner.
  • Cost is the amount of resources that are needed to create a unit or a building. For example, a citizen costs 50 food to create, and a settlement costs 100 wood. Some civilization bonuses can lower the cost of certain things. Cost is very important in determining the usefulness of a unit.
  • Cost is a consideration in many of the things we purchase. How much something costs affects whether we can afford it or once we've bought it, can we afford something else. Not only how much is the thing "priced" at, but also is it worth that amount? Could you get it or a substitute at a significantly lower amount? So, we consider how much it costs when we buy a home and when we buy many of the contents (furniture, appliances, and furnishing). Costs can be expressed in different ways. There is the total cost --the initial cost plus any on-going or necessary supplementary costs. For some purchases, the unit price (or cost) provides a useful way to compare different volume prices.
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