A curious element of the GDI air arsenal, the Hammerhead is a conventional helicopter, based on transport designs dating back to the 20th century. This is perhaps an extreme example of GDI's trend of returning to old, but extremely reliable technology following the Second Tiberium War. Its speed matches that of an Orca, allowing for fast deployment. ZOCOM Hammerheads can be additionally upgraded with ceramic armour.
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rdfs:label
| - Hammerhead (Kane's Wrath)
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rdfs:comment
| - A curious element of the GDI air arsenal, the Hammerhead is a conventional helicopter, based on transport designs dating back to the 20th century. This is perhaps an extreme example of GDI's trend of returning to old, but extremely reliable technology following the Second Tiberium War. Its speed matches that of an Orca, allowing for fast deployment. ZOCOM Hammerheads can be additionally upgraded with ceramic armour.
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dcterms:subject
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armortype
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Upgrades
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groundattack
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useguns
| - Any garrisoned infantry
- Vulcan cannons
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Hotkey
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usearmor
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dbkwik:cnc/property/wikiPageUsesTemplate
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Range
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Faction
| - 20(xsd:integer)
- 25(xsd:integer)
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Produced
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Tier
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Role
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Name
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Ability
| - 20(xsd:integer)
- Transport infantry
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trans
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slides
| - CNCKW_Hammerhead.jpg Basic
CNCKW_Hammerhead_Upgrade.jpg Upgrade with AP ammo and Ceramic armour
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Cost
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Sight
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HP
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Time
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AirSpeed
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abstract
| - A curious element of the GDI air arsenal, the Hammerhead is a conventional helicopter, based on transport designs dating back to the 20th century. This is perhaps an extreme example of GDI's trend of returning to old, but extremely reliable technology following the Second Tiberium War. Its speed matches that of an Orca, allowing for fast deployment. The Hammerhead is a large ground support aircraft that serves a dual role as both a long range infantry transport, and an anti-infantry gunship. Its central compartment is capable of housing one infantry squad, with sufficient internal space to allow the squad to fire out of the Hammerhead. Promotional materials of the unit claim the helicopter can house an entire regiment, but this is clearly an exaggeration. For loading and unloading infantry, the Hammerhead has to land; initial experiments involving jump-jetting infantry into the Hammerhead's cargo compartment met with unfortunate results. The Hammerhead is equipped with two inter-meshing rotors, giving it immense lift and high stability, as well as twin automatic cannons that can plow through enemy infantry and could be used to clear landing zones from hostiles. The damage capacity of these weapons can be increased with optional Armour piercing ammunition. The amount of ammunition and fuel carried by the Hammerhead is sufficient to allow the aircraft to operate independently for days without refuelling or rearming. However, the Hammerhead's cannons cannot target other air units; so to counter enemy air power, the Hammerhead would need to be loaded with a Missile squad or Zone Raiders to defend itself against airborne threats. A special version of the Hammerhead was seen guarding the GDI treasury; they had two wing-mounted fog lights that acted as searchlights capable of detecting stealthed units. However, Hammerhead aircraft issued to battlefield commanders do not possess this feature. This forces the commanders to rely on other means of stealth detection, such as Pitbulls and Zone Troopers or Zone Raiders. A Hammerhead loaded with a Zone Raider squad is nearly identical, if not better due to infinite ammo, to a ZOCOM Orca. ZOCOM Hammerheads can be additionally upgraded with ceramic armour.
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