“Agile movement is as much offensive as it is defensive."[MP:89] Prerequisite: Rogue, trained in Acrobatics Acrobatic Action (11th level): When you spend an action point to take an extra action, you can take a move action in addition to taking an extra action. Tumbling Positions (11th level): You do not grant combat advantage to enemies when you are balancing, climbing, or prone. Agile Charge (16th level): When you begin a charge, you gain a +1 bonus to AC and Reflex until the start of your next turn. Also, after completing a charge, you can take further actions (if you have any left).
Attributes | Values |
---|
rdfs:label
| - Daring Acrobat
- Daring acrobat
|
rdfs:comment
| - “Agile movement is as much offensive as it is defensive."[MP:89] Prerequisite: Rogue, trained in Acrobatics Acrobatic Action (11th level): When you spend an action point to take an extra action, you can take a move action in addition to taking an extra action. Tumbling Positions (11th level): You do not grant combat advantage to enemies when you are balancing, climbing, or prone. Agile Charge (16th level): When you begin a charge, you gain a +1 bonus to AC and Reflex until the start of your next turn. Also, after completing a charge, you can take further actions (if you have any left).
- A daring acrobat is a rogue who has learned to master acrobatic techniques. Wondrous to behold these daring acrobats might be professional performers, religious devotees of Tempus or Tymora, or expert thieves. Some obtain their skills from a school and others from a family tradition, while most of the remainder are self-taught, learning their skills as a matter of self-preservation. Whatever their trade or origin, daring acrobats find the spectacular tricks and maneuvers they've learned to be a vital part of that path, allowing them to move more quickly and tumble out of danger's way.
|
dcterms:subject
| |
used-by
| - Rogues trained in acrobatics
|
dbkwik:dnd4/proper...iPageUsesTemplate
| |
dbkwik:forgotten-r...iPageUsesTemplate
| |
dbkwik:forgottenre...iPageUsesTemplate
| |
Name
| |
Region
| |
Source
| |
abstract
| - A daring acrobat is a rogue who has learned to master acrobatic techniques. Wondrous to behold these daring acrobats might be professional performers, religious devotees of Tempus or Tymora, or expert thieves. Some obtain their skills from a school and others from a family tradition, while most of the remainder are self-taught, learning their skills as a matter of self-preservation. Whatever their trade or origin, daring acrobats find the spectacular tricks and maneuvers they've learned to be a vital part of that path, allowing them to move more quickly and tumble out of danger's way. Though flashy, the stunts daring acrobats perform are far more than light amusements and when applied in combat, can be the difference between life and death. Daring acrobats move with greater agility and balance than either their allies or enemies, dancing in and out of harm's way. Because of their training daring acrobats might survive perils that would surely fell more clumsy warriors.
- “Agile movement is as much offensive as it is defensive."[MP:89] Prerequisite: Rogue, trained in Acrobatics Acrobatic Action (11th level): When you spend an action point to take an extra action, you can take a move action in addition to taking an extra action. Tumbling Positions (11th level): You do not grant combat advantage to enemies when you are balancing, climbing, or prone. Agile Charge (16th level): When you begin a charge, you gain a +1 bonus to AC and Reflex until the start of your next turn. Also, after completing a charge, you can take further actions (if you have any left).
|