About: Firing randomness   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Firing Randomness is an attribute of Weapons that is one factor in determining how accurate the weapon is against a fixed point. Firing Randomness is a specifically defined value by the weapon, but is slightly difficult to predict the outcome of because its effect is amplified by Range. Essentially, the result of firing randomness is Maximum Deviation = k × Distance to target × Firing Randomness. Some units have a different value for Firing Randomness while moving than they do when still. The Mantis is one such example.

AttributesValues
rdfs:label
  • Firing randomness
rdfs:comment
  • Firing Randomness is an attribute of Weapons that is one factor in determining how accurate the weapon is against a fixed point. Firing Randomness is a specifically defined value by the weapon, but is slightly difficult to predict the outcome of because its effect is amplified by Range. Essentially, the result of firing randomness is Maximum Deviation = k × Distance to target × Firing Randomness. Some units have a different value for Firing Randomness while moving than they do when still. The Mantis is one such example.
dcterms:subject
abstract
  • Firing Randomness is an attribute of Weapons that is one factor in determining how accurate the weapon is against a fixed point. Firing Randomness is a specifically defined value by the weapon, but is slightly difficult to predict the outcome of because its effect is amplified by Range. Essentially, the result of firing randomness is Maximum Deviation = k × Distance to target × Firing Randomness. Every shot will land at the Maximum Deviation from the target or closer, where k is a constant. As such, a lower firing randomness makes for a higher accuracy. Units without a Firing Randomness value use 0 in that equation, and will thus always fire on course to hit its target. Some units have a different value for Firing Randomness while moving than they do when still. The Mantis is one such example.
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