Firing Randomness is an attribute of Weapons that is one factor in determining how accurate the weapon is against a fixed point. Firing Randomness is a specifically defined value by the weapon, but is slightly difficult to predict the outcome of because its effect is amplified by Range. Essentially, the result of firing randomness is Maximum Deviation = k × Distance to target × Firing Randomness. Some units have a different value for Firing Randomness while moving than they do when still. The Mantis is one such example.
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