This weapons deals high amounts of damage.
* Good critical chance.
* High status chance.
* Its innate damage gives it good crowd control when it successfully procs, as enemies will be confused and attack each other.
* Very high base damage.
* Fifth highest base damage of all shotguns, following the Drakgoon, Tigris, Sancti Tigris, and Tigris Prime.
* Very ammo efficient.
* Shots will stagger and knockback enemies with a guaranteed proc.
* Innate 2 meters of Punch Through when shooting enemy bodies. If the central ball portion of each shot should connect with a wall or cover of any sort, it will completely dissipate. Adding additional Punch Through with mods makes it possible to penetrate objects such as doors, covers and walls up to a certain thickness.
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rdfs:comment
| - This weapons deals high amounts of damage.
* Good critical chance.
* High status chance.
* Its innate damage gives it good crowd control when it successfully procs, as enemies will be confused and attack each other.
* Very high base damage.
* Fifth highest base damage of all shotguns, following the Drakgoon, Tigris, Sancti Tigris, and Tigris Prime.
* Very ammo efficient.
* Shots will stagger and knockback enemies with a guaranteed proc.
* Innate 2 meters of Punch Through when shooting enemy bodies. If the central ball portion of each shot should connect with a wall or cover of any sort, it will completely dissipate. Adding additional Punch Through with mods makes it possible to penetrate objects such as doors, covers and walls up to a certain thickness.
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prereq
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Blueprint
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buildtime
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dbkwik:warframe/pr...iPageUsesTemplate
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research1amount
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researchcredits
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Lab
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affinityamount
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research2amount
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researchtime
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research4amount
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Market
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Research
| - Circuits
- Salvage
- Gallium
- Fieldron Sample
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Build
| - Forma
- Control Module
- Cryotic
- Fieldron
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buildcredits
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build1amount
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buildrush
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build2amount
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build3amount
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abstract
| - This weapons deals high amounts of damage.
* Good critical chance.
* High status chance.
* Its innate damage gives it good crowd control when it successfully procs, as enemies will be confused and attack each other.
* Very high base damage.
* Fifth highest base damage of all shotguns, following the Drakgoon, Tigris, Sancti Tigris, and Tigris Prime.
* Very ammo efficient.
* Shots will stagger and knockback enemies with a guaranteed proc.
* Innate 2 meters of Punch Through when shooting enemy bodies. If the central ball portion of each shot should connect with a wall or cover of any sort, it will completely dissipate. Adding additional Punch Through with mods makes it possible to penetrate objects such as doors, covers and walls up to a certain thickness.
* ~60% larger FoV when aiming (Less Zoom) making covering wide shots while aiming easier.
* Fatal Acceleration and other Projectile Speed mods can be added to increase range and falloff ranges by 40%.
* Linear damage falloff from 100% to 33.33% from 10m to 20m target distance.
* Long reload time.
* Low fire rate.
* Will not punch through enemies if hit directly by the center of the plasma shot projectile.
* Limited max range of 30 meters before projectile vanishes, however this can be increased with flight speed mods.
* damage is reduced against Infested and Fossilized health types.
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