About: Dungeoneering/Rushing   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

In order to maximise prestige, and thus increase Dungeoneering experience gained, players must tick off every single floor before resetting their progress. Players with higher Dungeoneering levels will have a large number of floors to tick off, however the level modifier leads to base experience for the lowest floors being roughly half that received for a player's highest floors.

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  • Dungeoneering/Rushing
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  • In order to maximise prestige, and thus increase Dungeoneering experience gained, players must tick off every single floor before resetting their progress. Players with higher Dungeoneering levels will have a large number of floors to tick off, however the level modifier leads to base experience for the lowest floors being roughly half that received for a player's highest floors.
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abstract
  • In order to maximise prestige, and thus increase Dungeoneering experience gained, players must tick off every single floor before resetting their progress. Players with higher Dungeoneering levels will have a large number of floors to tick off, however the level modifier leads to base experience for the lowest floors being roughly half that received for a player's highest floors. Doing a floor "properly" in large, complexity 6, 5:5 mode can take over an hour, and the rate at which experience is gained will be reduced if the player only receives half of their maximum base experience. To get around this many players rush through lower floors in quick succession as fast as possible, disregarding the amount of experience they receive on these floors in order to tick off all floors as quickly as possible.
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