About: Logical Journey of the Zoombinis   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Logical Journey of the Zoombinis is the first and most well-known in a series of Edutainment Games. The Zoombinis, an idyllic race of cute, blue-skinned creatures live in peace on Zoombini Isle, until a race called the Bloats comes in and offers to improve their trade routes and infrastructure. But the Bloats are really just looking for an excuse to gain access to the resources of the island. The Zoombinis find themselves enslaved, and so they set out to find a new homeland across the sea.

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  • Logical Journey of the Zoombinis
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  • The Logical Journey of the Zoombinis is the first and most well-known in a series of Edutainment Games. The Zoombinis, an idyllic race of cute, blue-skinned creatures live in peace on Zoombini Isle, until a race called the Bloats comes in and offers to improve their trade routes and infrastructure. But the Bloats are really just looking for an excuse to gain access to the resources of the island. The Zoombinis find themselves enslaved, and so they set out to find a new homeland across the sea.
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dbkwik:all-the-tro...iPageUsesTemplate
dbkwik:allthetrope...iPageUsesTemplate
abstract
  • The Logical Journey of the Zoombinis is the first and most well-known in a series of Edutainment Games. The Zoombinis, an idyllic race of cute, blue-skinned creatures live in peace on Zoombini Isle, until a race called the Bloats comes in and offers to improve their trade routes and infrastructure. But the Bloats are really just looking for an excuse to gain access to the resources of the island. The Zoombinis find themselves enslaved, and so they set out to find a new homeland across the sea. The puzzles in the game are mainly based off of the appearance of the Zoombinis - various hairstyles, nose colors, etc - which was customizable at the start of each trip. Often, the puzzles would require trial and error in order to figure out the rules. The puzzles themselves ranged from braving difficult terrain (crossing bridges over allergic cliffs or traveling over a watery chasm in a bubble) to getting past the locals (like pizza trolls, or Fleens - a related species to the Zoombinis who were mutated by a bad batch of mousse) to simply getting them all in the right place (in their seats on a barge, or in rooms in a hotel). At the very end, the Zoombinis that were successfully led through the dangers would find themselves in Zoombiniville, where they would build greater and greater monuments as the population grew.
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