About: Plot for Shadowrun on the Sega   Sponge Permalink

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The game is set in the Shadowrun universe, in the 2050s. A time where the blending of technology and human flesh is common; it is around the time the Matrix, a huge computer network, came online, with the ability to jack into its cyberspace directly. It was also a time of magic renewal: a phenomenon known as The Awakening occurred, where magic returned into the world. Sorcery was once again possible, and slowly and seemingly at random humans began to mutate into orks, elves or trolls. This time of upheaval was not without political conflicts: mega corporations began to control the world. But with their magic, native shamans threatened them and the world geography came to a complete change. The Amerindians and Elves reclaimed an area called Salish-Shidhe, close to the free city of Seattle,

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  • Plot for Shadowrun on the Sega
  • Plot for Shadowrun on the Sega
rdfs:comment
  • The game is set in the Shadowrun universe, in the 2050's. A time where the blending of technology and human flesh is common; it is around the time the Matrix, a huge computer network, came online, with the ability to jack into its cyberspace directly. It was also a time of magic renewal: a phenomenon known as The Awakening occurred, where magic returned into the world. Sorcery was once again possible, and slowly and seemingly at random humans began to mutate into orks, elves or trolls. This time of upheaval was not without political conflicts: mega corporations began to control the world. But with their magic, native shamans threatened them and the world geography came to a complete change. The Amerindians and Elves reclaimed an area called Salish-Shidhe, close to the free city of Seattle,
  • The game is set in the Shadowrun universe, in the 2050s. A time where the blending of technology and human flesh is common; it is around the time the Matrix, a huge computer network, came online, with the ability to jack into its cyberspace directly. It was also a time of magic renewal: a phenomenon known as The Awakening occurred, where magic returned into the world. Sorcery was once again possible, and slowly and seemingly at random humans began to mutate into orks, elves or trolls. This time of upheaval was not without political conflicts: mega corporations began to control the world. But with their magic, native shamans threatened them and the world geography came to a complete change. The Amerindians and Elves reclaimed an area called Salish-Shidhe, close to the free city of Seattle,
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dbkwik:pl.shadowru...iPageUsesTemplate
dbkwik:shadowrun/p...iPageUsesTemplate
abstract
  • The game is set in the Shadowrun universe, in the 2050's. A time where the blending of technology and human flesh is common; it is around the time the Matrix, a huge computer network, came online, with the ability to jack into its cyberspace directly. It was also a time of magic renewal: a phenomenon known as The Awakening occurred, where magic returned into the world. Sorcery was once again possible, and slowly and seemingly at random humans began to mutate into orks, elves or trolls. This time of upheaval was not without political conflicts: mega corporations began to control the world. But with their magic, native shamans threatened them and the world geography came to a complete change. The Amerindians and Elves reclaimed an area called Salish-Shidhe, close to the free city of Seattle, a major city in the newly formed United Canadian and American States. Shadowrun's story takes place in these areas, both the wilderness of the Salish-Shidhe and the pollution of Seattle, controlled by mega corporations. Seattle itself is divided in many areas: * Redmond Barrens: Dark slums only active because of the Shiawase Atomics Nuclear Plant and the Hollywood Correctional Facility, as well as a few other generic shops. The Halloweeners gang resides there. * Downtown Seattle: The city center, with many bars and corporation buildings. Lone Star, Seattle's police, patrols every hour to ensure order. The Space Needle lies here. * Penumbra District: A high-class area; only top clubs and corporative buildings can be found in this district. It also houses Lone Star's offices, as well as the Eye-Fivers gang. * Renraku Arcology: An enclosed city on the power of Renraku Corporation, built inside a pyramid. Many top-class shops can be found here, as well as the massive Renraku offices. Renraku uses their own security team to keep order in their Arcology. * Payallup Barrens: Home to the Ork's gang, as well as factories, black market stores, a number of shady bars and hotels. * Council Island: Neutral lands between the city and the wilderness, and usually peaceful. Orks and humans have an embassy where they live without hatred or discrimination. A bar, stores and a clinic can also be found in the Island. It also has a post where citizens can ask for a visa to enter the Salish-Shidhe. * Salish-Shidhe Indian Lands / Elven Lands of Sinsearach: Amerindians and elves live in peace with nature in these savage and dangerous lands. Many dangerous creatures can be found here, as well as the occasional hunting party. The Salish-Shidhe and Sinsearach are connected through a complex network of caves that house many paths and secrets. A visa is needed to (legally) travel to the Salish-Shidhe. * Ellisia's Tomb: The last resting place of the founder of the Sisearach and the "greatest elven hero", it lies deep within the Salish Shide and the Sinsearach, its exact location lost with time. It can't be accessed until the end of the game.
  • The game is set in the Shadowrun universe, in the 2050s. A time where the blending of technology and human flesh is common; it is around the time the Matrix, a huge computer network, came online, with the ability to jack into its cyberspace directly. It was also a time of magic renewal: a phenomenon known as The Awakening occurred, where magic returned into the world. Sorcery was once again possible, and slowly and seemingly at random humans began to mutate into orks, elves or trolls. This time of upheaval was not without political conflicts: mega corporations began to control the world. But with their magic, native shamans threatened them and the world geography came to a complete change. The Amerindians and Elves reclaimed an area called Salish-Shidhe, close to the free city of Seattle, a major city in the newly formed United Canadian and American States. Shadowrun's story takes place in these areas, both the wilderness of the Salish-Shidhe and the pollution of Seattle, controlled by mega corporations. Seattle itself is divided in many areas: * Redmond Barrens: Dark slums only active because of the Shiawase Atomics Nuclear Plant and the Hollywood Correctional Facility, as well as a few other generic shops. The Halloweeners gang resides there. * Downtown Seattle: The city center, with many bars and corporation buildings. Lone Star, Seattle's police, patrols every hour to ensure order. The Space Needle lies here. * Penumbra District: A high-class area; only top clubs and corporative buildings can be found in this district. It also houses Lone Star's offices, as well as the Eye-Fivers gang. * Renraku Arcology: An enclosed city on the power of Renraku Corporation, built inside a pyramid. Many top-class shops can be found here, as well as the massive Renraku offices. Renraku uses their own security team to keep order in their Arcology. * Puyallup Barrens: Home to the Ork's gang, as well as factories, black market stores, a number of shady bars and hotels. * Council Island: Neutral lands between the city and the wilderness, and usually peaceful. Orks and humans have an embassy where they live without hatred or discrimination. A bar, stores and a clinic can also be found in the Island. It also has a post where citizens can ask for a visa to enter the Salish-Shidhe. * Salish-Shidhe Indian Lands / Elven Lands of Sinsearach: Amerindians and elves live in peace with nature in these savage and dangerous lands. Many dangerous creatures can be found here, as well as the occasional hunting party. The Salish-Shidhe and Sinsearach are connected through a complex network of caves that house many paths and secrets. A visa is needed to (legally) travel to the Salish-Shidhe. * Ellisia's Tomb: The last resting place of the founder of the Sisearach and the "greatest elven hero", it lies deep within the Salish Shide and the Sinsearach, its exact location lost with time. It can't be accessed until the end of the game.
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