About: Sonic the Werehog (SSBMax)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Description:This is a punch that stretches. It has a sort of sweet spot in that it's stronger the closer the werehog's fist is to his body. You can charge it up to increase the distance of the punch. The charging action is similar to that of Donkey Kong's Giant Punch. A fully charged punch stretches nearly 3 character lengths. * Side Special Move:Were Claw * Up Special Move:Dark Bat Ride * Down Special Move:Transform Description:Changes back into regular Sonic * Final Smash:Unleashed Tornado

AttributesValues
rdfs:label
  • Sonic the Werehog (SSBMax)
rdfs:comment
  • Description:This is a punch that stretches. It has a sort of sweet spot in that it's stronger the closer the werehog's fist is to his body. You can charge it up to increase the distance of the punch. The charging action is similar to that of Donkey Kong's Giant Punch. A fully charged punch stretches nearly 3 character lengths. * Side Special Move:Were Claw * Up Special Move:Dark Bat Ride * Down Special Move:Transform Description:Changes back into regular Sonic * Final Smash:Unleashed Tornado
dcterms:subject
dbkwik:super-smash...iPageUsesTemplate
dbkwik:supersmashb...iPageUsesTemplate
abstract
  • Description:This is a punch that stretches. It has a sort of sweet spot in that it's stronger the closer the werehog's fist is to his body. You can charge it up to increase the distance of the punch. The charging action is similar to that of Donkey Kong's Giant Punch. A fully charged punch stretches nearly 3 character lengths. * Side Special Move:Were Claw Description:The werehog simply slashes at opponents. This is an actual move from the game that, when performed, could break through defensive tactics. So in this game, if you perform this move while dashing, you'll break through an opponents shield and stun them. * Up Special Move:Dark Bat Ride Description:In Sonic Unleashed there were enemies called "Dark Bats" which the werehog used to cross chasms. So I thought, since the werehog has no spring pads and he can't use Spring Jump, I'd just use this. It's very similar to Snake's Cypher move, but the werehog only holds onto the bat as long as you hold the special move button. * Down Special Move:Transform Description:Changes back into regular Sonic * Final Smash:Unleashed Tornado Description:The Werehog glows a light blue color and begins to spin. His arms extend and his fists swing wildly. A hit from his fists causes massive damage and has high KO potential. Note: His Final Smash is different from regular Sonic's because the werehog himself is a corrupted, less powerful super transformation.
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