About: Nanite Repair   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Nanite Repair Arm is a Robotics' . Much like the other Repair Arms it allows the Robotics to speed up the deployment rate and repair deployables and pets. However, unlike the other arms, the Nanite Repair Arm's Primary Fire applys a Heal-over-Time effect to the deployable instead of a continous beam, allowing the Robotics to get back to what he was doing while the deployable heals itself. Alternate Fire zooms in the view, allowing the Robotics greater accuracy when attempting to repair at a distance. However, the Nanite Repair Arm has lower total healing per second than the other Repair Arms (which have Alt-Fires featuring high Healing per second but at a greater power cost).

AttributesValues
rdfs:label
  • Nanite Repair
rdfs:comment
  • The Nanite Repair Arm is a Robotics' . Much like the other Repair Arms it allows the Robotics to speed up the deployment rate and repair deployables and pets. However, unlike the other arms, the Nanite Repair Arm's Primary Fire applys a Heal-over-Time effect to the deployable instead of a continous beam, allowing the Robotics to get back to what he was doing while the deployable heals itself. Alternate Fire zooms in the view, allowing the Robotics greater accuracy when attempting to repair at a distance. However, the Nanite Repair Arm has lower total healing per second than the other Repair Arms (which have Alt-Fires featuring high Healing per second but at a greater power cost).
dcterms:subject
boa
  • 1(xsd:integer)
powercost
  • 30(xsd:integer)
FireRate
  • 0(xsd:double)
dbkwik:globalagend...iPageUsesTemplate
Range
  • 100(xsd:integer)
Name
  • Nanite Repair
Text
  • 10.0
  • Increases deployment rate.
Repair
  • 170(xsd:integer)
abstract
  • The Nanite Repair Arm is a Robotics' . Much like the other Repair Arms it allows the Robotics to speed up the deployment rate and repair deployables and pets. However, unlike the other arms, the Nanite Repair Arm's Primary Fire applys a Heal-over-Time effect to the deployable instead of a continous beam, allowing the Robotics to get back to what he was doing while the deployable heals itself. Alternate Fire zooms in the view, allowing the Robotics greater accuracy when attempting to repair at a distance. However, the Nanite Repair Arm has lower total healing per second than the other Repair Arms (which have Alt-Fires featuring high Healing per second but at a greater power cost). A specific epic variant is available for purchase at Dome City's Robotics Conquest Gear vendor for 7500 Tokens. Agents must be at least level 42 to equip the Nanite Repair Arm.
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