Karmic lizard is a type of monster in ADOM. They are karmic beings that appear quite early in the game. PCs should avoid engaging in them in melee around this time, since cursing and (particularly) dooming are major impediments to early-game survival. They are easy enough to take out with magic for PCs that can cast some, with elemental wands for PCs that can find any, or just about most missiles that the PC can find.
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rdfs:comment
| - Karmic lizard is a type of monster in ADOM. They are karmic beings that appear quite early in the game. PCs should avoid engaging in them in melee around this time, since cursing and (particularly) dooming are major impediments to early-game survival. They are easy enough to take out with magic for PCs that can cast some, with elemental wands for PCs that can find any, or just about most missiles that the PC can find.
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Alignment
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dcterms:subject
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Unique
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Corpse
| - As karmic beings, eating a karmic lizard causes the reverse effects of attacking one.
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MagicRes
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IsHostile
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Monster Memory
| - A lizard that greatly resembles the giant lizard, except for the color changes that ripple along its skin as it moves. They are not generally aggressive, but when they are, other creatures tend to avoid them, fearful of their natural defenses, the other quality they do not share with their mundane cousins.
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KPL
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SeeInvis
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SeeInDark
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Sprite
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dbkwik:ancardia/pr...iPageUsesTemplate
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Special
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Name
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Description
| - Karmic lizard is a type of monster in ADOM. They are karmic beings that appear quite early in the game. PCs should avoid engaging in them in melee around this time, since cursing and dooming are major impediments to early-game survival. They are easy enough to take out with magic for PCs that can cast some, with elemental wands for PCs that can find any, or just about most missiles that the PC can find.
Symbol color
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Symbol
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Stats
| - Level: 1, DV: 19, PV: 4, Hits: 30, Attacks: 1, Damage: 3-12. Speed: 100.
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Race
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Location
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abstract
| - Karmic lizard is a type of monster in ADOM. They are karmic beings that appear quite early in the game. PCs should avoid engaging in them in melee around this time, since cursing and (particularly) dooming are major impediments to early-game survival. They are easy enough to take out with magic for PCs that can cast some, with elemental wands for PCs that can find any, or just about most missiles that the PC can find.
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