About: Flux (WTO)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Flux is one of the three Forbidden Arcanoi from Wraith: The Oblivion listed in the Wraith Players Guide. Flux affects the structure and reaction of matter in the Skinlands. Flux is an offshoot of Inhabit (and its earlier form, Kinesis), in that it mostly affects items in the living world. Despite their close relation in terms of what they can affect, Flux exists purely to be used on the Quick, and does not have any major side-benefits, like Soulforging, to support it. Therefore, after the Breaking of the Guilds, practitioners of Flux were soon banished. There is some debate why Flux was made expressly forbidden while the other Guilds in violation of the Dictum Mortuum were allowed to remain in strictly limited capacities, but the reasoning remains unknown to this day.

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  • Flux (WTO)
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  • Flux is one of the three Forbidden Arcanoi from Wraith: The Oblivion listed in the Wraith Players Guide. Flux affects the structure and reaction of matter in the Skinlands. Flux is an offshoot of Inhabit (and its earlier form, Kinesis), in that it mostly affects items in the living world. Despite their close relation in terms of what they can affect, Flux exists purely to be used on the Quick, and does not have any major side-benefits, like Soulforging, to support it. Therefore, after the Breaking of the Guilds, practitioners of Flux were soon banished. There is some debate why Flux was made expressly forbidden while the other Guilds in violation of the Dictum Mortuum were allowed to remain in strictly limited capacities, but the reasoning remains unknown to this day.
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  • Flux is one of the three Forbidden Arcanoi from Wraith: The Oblivion listed in the Wraith Players Guide. Flux affects the structure and reaction of matter in the Skinlands. Flux is an offshoot of Inhabit (and its earlier form, Kinesis), in that it mostly affects items in the living world. Despite their close relation in terms of what they can affect, Flux exists purely to be used on the Quick, and does not have any major side-benefits, like Soulforging, to support it. Therefore, after the Breaking of the Guilds, practitioners of Flux were soon banished. There is some debate why Flux was made expressly forbidden while the other Guilds in violation of the Dictum Mortuum were allowed to remain in strictly limited capacities, but the reasoning remains unknown to this day. Alchemists differ from their cousins the Artificers the most in how they affect items. Where most users of Inhabit can use them as intended, they cannot alter them structurally, or move them around of their own free will unless the item already has some mobility. Those who study Flux rather than fear it feel strongly about what they can do to items, and many find roles for themselves protecting or destroying relics and Fetters. Unlike the other Shroud-crossing Arcanoi, especially Pandemonium, many Alchemists do not have a grand artistic sense about their abilities. In fact, most Alchemists feel that items have some kind of life of their own, and that is why their powers can affect these things so strongly; some dedicate their lives to studying how their powers can improve the "life" of the objects in their power. Messing up a use of Flux usually has the strongest effect on the object in question. In most cases irreversible damage or destruction is the result.
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