About: Skirmisher Levy   Sponge Permalink

An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Skirmisher Levies are only marginally better than peasant levies, with one regard: they have a ranged albeit inaccurate attack, whose rate of fire leaves much to be desired against more professional ranged units. Even Asian suicide soldiers will have a field day against these fellows once they get their hands on them, which is not very long once they encounter each other. Against buildings which normally have an armour bonus, skirmisher levies are thoroughly hopeless and thus cannot be relied upon on offence unless escorted by other stronger units. Still, unlike the more parochial Peasant Levy, Skirmisher Levies can be used to accompany troops on expeditions, making them far more useful as a component of your armies.

AttributesValues
rdf:type
rdfs:label
  • Skirmisher Levy
rdfs:comment
  • Skirmisher Levies are only marginally better than peasant levies, with one regard: they have a ranged albeit inaccurate attack, whose rate of fire leaves much to be desired against more professional ranged units. Even Asian suicide soldiers will have a field day against these fellows once they get their hands on them, which is not very long once they encounter each other. Against buildings which normally have an armour bonus, skirmisher levies are thoroughly hopeless and thus cannot be relied upon on offence unless escorted by other stronger units. Still, unlike the more parochial Peasant Levy, Skirmisher Levies can be used to accompany troops on expeditions, making them far more useful as a component of your armies.
dcterms:subject
Row 9 info
  • Library: *30px|link=Castle Age|Castle Age [2] *30px|Level 2: Mercenaries link=Library#Military research|Military *Upgrades to Crossbow Levy
Row 4 info
  • Laughable
Row 10 title
  • Factions available
Row 7 title
  • Unit move and creation speed
Row 1 info
  • Ranged rabble
Row 8 title
  • Weak
Row 4 title
  • Armour
Row 9 title
  • Technological requirements
Row 2 info
Row 6 info
  • *Poor *Mediocre LOS
Row 1 title
  • Unit type
Row 5 info
  • *Pop cost: 1 *Resource cost: 10link=Resources#food|Food, 10link=Resources#Timber|Timber *Ramp cost: 2link=Resources#food|Food, 2link=Resources#Timber|Timber
Row 2 title
  • Built/trained at
Row 6 title
  • Range
Row 10 info
  • All except: *Portugal *Byzantines *Armenia *England *Wales
Row 5 title
  • Production cost
Row 3 info
  • Low, javelin and archery
Row 3 title
  • Damage and weapon type
Row 7 info
  • *Unit movement speed: very fast *Creation speed: Slow
Box Title
  • Skirmisher Levy: Vital statistics
dbkwik:ronriseofki...iPageUsesTemplate
imagewidth
  • 96(xsd:integer)
abstract
  • Skirmisher Levies are only marginally better than peasant levies, with one regard: they have a ranged albeit inaccurate attack, whose rate of fire leaves much to be desired against more professional ranged units. Even Asian suicide soldiers will have a field day against these fellows once they get their hands on them, which is not very long once they encounter each other. Against buildings which normally have an armour bonus, skirmisher levies are thoroughly hopeless and thus cannot be relied upon on offence unless escorted by other stronger units. Still, unlike the more parochial Peasant Levy, Skirmisher Levies can be used to accompany troops on expeditions, making them far more useful as a component of your armies. That said, some factions can and will have benefits from using skirmisher levy-types as active combat units, however. For instance, the Longbow levy raised by England and Wales, armed with longbows, has a rate of fire that makes it formidable in large numbers and can even be ordered to attack. Despite this, however, perhaps mention must be given to the Byzantine Akritae. With no minimum range, good armour and tactical parameters, Akritae are the ultimate skirmisher levy unit, able to lay waste to enemy infantry, especially archers. Their only problem is that they cost more, but a Byzantine player can spawn 1 Akritae whenever he or she constructs a new Town Watch Guild, and 2 whenever a Magistracy is built instead. Law enforcement in the Mediaeval Era was very much ramshackle at best. In some areas like China, Byzantium and the Middle East a picked body of officers were actually established to oversee the administration of justice and punishment; elsewhere, armed posses or militia were used. These were fulltime, semi-professional armed men who were supposed to be ready for combat at all times, even in peace. The most famous of these institutions was the Anglo-Saxon fyrd, which was first introduced by Alfred the Great, and which continued to survive in some form or the other well throughout the Mediaeval Era.
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