About: Guilds (Online)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Guilds are organizations of players working collectively in The Elder Scrolls Online who usually have similar interests and goals. When a guild takes control of a keep or one of its resources, the guild's store and bank are able to be used there via the keep's quartermaster. Only the store is available to the public, however. Players can join a maximum of 5 guilds per account. Guilds make an alliance between players. You have to be at least level 10 in experience to join and start one.

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  • Guilds (Online)
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  • Guilds are organizations of players working collectively in The Elder Scrolls Online who usually have similar interests and goals. When a guild takes control of a keep or one of its resources, the guild's store and bank are able to be used there via the keep's quartermaster. Only the store is available to the public, however. Players can join a maximum of 5 guilds per account. Guilds make an alliance between players. You have to be at least level 10 in experience to join and start one.
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dbkwik:elderscroll...iPageUsesTemplate
abstract
  • Guilds are organizations of players working collectively in The Elder Scrolls Online who usually have similar interests and goals. When a guild takes control of a keep or one of its resources, the guild's store and bank are able to be used there via the keep's quartermaster. Only the store is available to the public, however. Players can join a maximum of 5 guilds per account. Guilds make an alliance between players. You have to be at least level 10 in experience to join and start one. If an account makes a character from a different faction they can still chat in the guild and group up with players from the same faction as their character, but players will not receive the bonuses for any keeps or resources held if they are from a different faction than the guild's starting faction.
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